ppsspp/GPU/Vulkan
2019-09-29 10:27:50 -07:00
..
DebugVisVulkan.cpp Vulkan profiling vis bugfix: Restore font scale after drawing. 2019-08-21 23:11:01 +02:00
DebugVisVulkan.h Vulkan: Implement basic integrated GPU profiling. 2019-08-21 00:03:00 +02:00
DepalettizeShaderVulkan.cpp Vulkan: Fix shutdown crash accidentally caused by #12324 2019-09-17 14:47:38 +02:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Fix a comment 2019-09-09 00:52:23 +02:00
DrawEngineVulkan.h Back out wrong change. Leaving better error handling for later. 2019-02-25 15:15:04 +01:00
FragmentShaderGeneratorVulkan.cpp Vulkan: Limit stencil workaround to Adreno 5xx. 2018-12-23 14:11:57 -08:00
FragmentShaderGeneratorVulkan.h Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
FramebufferVulkan.cpp Vulkan: Clear caches when deleting shaders. 2019-09-14 11:23:12 -07:00
FramebufferVulkan.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_Vulkan.cpp Vulkan: Fix shutdown crash accidentally caused by #12324 2019-09-17 14:47:38 +02:00
GPU_Vulkan.h Vulkan: Implement basic integrated GPU profiling. 2019-08-21 00:03:00 +02:00
PipelineManagerVulkan.cpp Add a little reminder to self with a link to an interesting article. 2019-07-23 17:45:52 +02:00
PipelineManagerVulkan.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
ShaderManagerVulkan.cpp Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh. 2019-03-11 16:40:10 +01:00
ShaderManagerVulkan.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
StateMappingVulkan.cpp GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
TextureCacheVulkan.cpp Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept. 2019-09-29 10:27:50 -07:00
TextureCacheVulkan.h Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept. 2019-09-29 10:27:50 -07:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept. 2019-09-29 10:27:50 -07:00
VulkanUtil.h Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept. 2019-09-29 10:27:50 -07:00