..
Common
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00
D3D11
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00
Debugger
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Directx9
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00
GLES
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00
Null
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
Software
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00
Vulkan
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00
ge_constants.h
Vulkan: Implement depth texturing through depal.
2020-08-09 20:31:04 +02:00
GeConstants.cpp
Texture from framebuffer: Logging improvements
2020-08-04 14:45:14 +02:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
Texture from framebuffer: Logging improvements
2020-08-04 14:45:14 +02:00
GPU.vcxproj.filters
Texture from framebuffer: Logging improvements
2020-08-04 14:45:14 +02:00
GPUCommon.cpp
Very minor optimization (divisions by constants are faster unsigned)
2020-09-29 00:36:29 +02:00
GPUCommon.h
Move native/util, native/data and native/i18 to Common/Data.
2020-10-04 07:28:29 +02:00
GPUInterface.h
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
GPUState.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
GPUState.h
Make the implementations of CopyFramebufferDepth more similar.
2020-09-17 20:52:45 +02:00
Math3D.cpp
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
2018-10-07 23:53:43 +09:00
Math3D.h
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00