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Common
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Merge pull request #6917 from unknownbrackets/vertexjit
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2014-09-18 17:48:22 +02:00 |
Debugger
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
Directx9
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DX9: Use 4x3 matrices for bones too. Compact shader constants.
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2014-09-18 23:14:53 +02:00 |
GLES
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
Null
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Add block transfer to null gpu.
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2014-08-30 22:14:58 -07:00 |
Software
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
CMakeLists.txt
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ge_constants.h
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Add Vertex texture/color GE commands
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2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.vcxproj
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d3d: Initial attempt to upload stencil.
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2014-09-14 02:21:41 -07:00 |
GPU.vcxproj.filters
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d3d: Initial attempt to upload stencil.
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2014-09-14 02:21:41 -07:00 |
GPUCommon.cpp
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPUCommon.h
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Make sure not to leak any enabled vertex arrays.
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2014-06-22 21:42:29 -07:00 |
GPUInterface.h
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Fix save status
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2014-08-17 16:52:06 +08:00 |
GPUState.cpp
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
GPUState.h
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Convert 4x4 to 4x3 matrices where possible (except bones)
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2014-09-18 23:08:46 +02:00 |