ppsspp/GPU
Henrik Rydgard 9c55e1e0de Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
..
Common Only enable RAM Clears for the SOCOM games that require it. 2017-01-28 10:11:43 +01:00
Debugger c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Directx9 Only enable RAM Clears for the SOCOM games that require it. 2017-01-28 10:11:43 +01:00
GLES Only enable RAM Clears for the SOCOM games that require it. 2017-01-28 10:11:43 +01:00
Null Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Software Simplification around textures 2017-01-24 20:59:00 +01:00
Vulkan Only enable RAM Clears for the SOCOM games that require it. 2017-01-28 10:11:43 +01:00
ge_constants.h Use table-driven dirtying instead of callbacks in GPU_GLES 2017-01-24 18:12:20 +01:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
GPU.vcxproj.filters Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
GPUCommon.cpp Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless. 2017-01-27 10:17:44 +01:00
GPUCommon.h Disable the GPU mutex in single core mode. On some platforms it's expensive enough to show up in profiles even though it's useless. 2017-01-27 10:17:44 +01:00
GPUInterface.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Only enable RAM Clears for the SOCOM games that require it. 2017-01-28 10:11:43 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00