..
Common
Fix newlines in old merge, oops.
2015-03-01 18:35:28 -08:00
Debugger
Add another GE cmd for skip tex in debugger.
2015-02-21 18:09:53 -08:00
Directx9
Merge pull request #6920 from hrydgard/dx9-depal
2015-03-01 21:04:36 +01:00
GLES
Support EXT_shader_framebuffer_fetch.
2015-03-07 12:07:53 -08:00
Null
Add block transfer to null gpu.
2014-08-30 22:14:58 -07:00
Software
Floor float z coords in throughmode.
2015-02-22 21:04:48 -08:00
CMakeLists.txt
ge_constants.h
Switch to #pragma once in a few places.
2015-03-02 22:34:51 -08:00
GeDisasm.cpp
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.vcxproj
DX9: Add DepalettizeShader manager (not hooked up, so untested)
2015-03-01 11:16:56 -08:00
GPU.vcxproj.filters
DX9: Add DepalettizeShader manager (not hooked up, so untested)
2015-03-01 11:16:56 -08:00
GPUCommon.cpp
Don't show the op twice in the GE debugger.
2015-02-01 01:21:04 -08:00
GPUCommon.h
Avoid passing a GPUstate by value.
2015-01-17 18:21:04 -08:00
GPUInterface.h
Avoid passing a GPUstate by value.
2015-01-17 18:21:04 -08:00
GPUState.cpp
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
2014-09-08 23:10:23 +02:00
GPUState.h
dx9: Compensate for viewport w/h adjustments.
2014-12-18 22:24:47 -08:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Use SSE when generating spline normals.
2015-02-25 19:22:48 -08:00