ppsspp/GPU
2022-10-06 10:52:58 +02:00
..
Common Shader uniforms (VK/D3D11): Fix issue where we could overwrite the fourth component padding. 2022-10-06 10:52:58 +02:00
D3D11 GPU: Verify generated shader buffer length. 2022-10-05 21:41:09 -07:00
Debugger Merge pull request #16160 from unknownbrackets/vram-mirrors 2022-10-04 08:45:06 +02:00
Directx9 GPU: Normalize framebuf addresses. 2022-10-02 21:28:53 -07:00
GLES Merge pull request #16165 from unknownbrackets/geo-shader 2022-10-06 09:18:08 +02:00
Software Merge pull request #16160 from unknownbrackets/vram-mirrors 2022-10-04 08:45:06 +02:00
Vulkan GPU: Verify generated shader buffer length. 2022-10-05 21:41:09 -07:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPU.vcxproj.filters Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUCommon.cpp GPU: Clip against neg Z even w/o cull support. 2022-10-06 00:34:02 -07:00
GPUCommon.h GPU: Use flags to fix triggered upload/download. 2022-10-03 20:17:25 -07:00
GPUInterface.h GPU: Use flags to fix triggered upload/download. 2022-10-03 20:17:25 -07:00
GPUState.cpp GPU: Restore matrices with dirtying. 2022-09-29 22:31:02 -07:00
GPUState.h GPU: Normalize framebuf addresses. 2022-10-02 21:28:53 -07:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00