A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Find a file
Arthur Blot 9be8be6b7f Implemented sceKernelLoadModule()
Note that it wasn't tested because all the games I tested had other problems (already implemented modules, encrypted modules, using different functions etc).
But code looks good so it'd probably need few (no?) fixes.
2012-11-04 19:01:20 +01:00
android Respect the IgnoreBadMemAccess ini option (exit on bad access if set). 2012-11-04 11:54:45 +01:00
Common Merge remote-tracking branch 'upstream/master' 2012-11-04 15:09:03 +01:00
Core Implemented sceKernelLoadModule() 2012-11-04 19:01:20 +01:00
GPU Better wrapper system, and fixed warnings 2012-11-04 15:08:23 +01:00
headless Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
native@b80e99726b Respect the IgnoreBadMemAccess ini option (exit on bad access if set). 2012-11-04 11:54:45 +01:00
SDL Add command line flag to set log level to debug. Cleanup. 2012-11-04 11:31:06 +01:00
Windows Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
zlib Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
.gitignore Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
.gitmodules Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Globals.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Globals.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
LICENSE.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
main.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
README.md Add a reminder about the submodule to the README, and some other minor 2012-11-03 22:42:15 +01:00
stdafx.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
stdafx.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

PPSSPP - a fast and portable PSP emulator

Written by Henrik Rydgård

Released under the GPL 2.0 in November 2012

Official website: http://www.ppsspp.org/

To contribute, see http://www.ppsspp.org/development.html .

For the latest source code and build instructions, see http://github.com/hrydgard/ppsspp

BASIC BUILD INSTRUCTIONS

(for more detailed instructions, see http://www.ppsspp.org/development.html )

First of all, after having checked out the source, don't forget to run: git submodule init git submodule update

in order to get the "native" library.

Now, the actual building:

PPSSPP currently has three build systems, for building for the following platforms:

  • Win32: MSVC
  • Android: Android.mk + Eclipse project
  • SDL (all other platforms): CMake

The ports and build files are located in the following three subdirectories:

  • android/
  • SDL/
  • Windows/

Please see the README in the directory corresponding to the platform that you want to build for above.

Windows is separate from SDL because it has some graphical Win-only features.

Long term, the Windows port should be changed to use WX, like Dolphin. At that point, the SDL port can probably go away as WX works for all Wintel-like platforms such as MacOSX and Linux.