A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2012-11-11 16:46:25 +01:00
android 0.2 2012-11-10 16:39:42 +01:00
Common
Core More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 16:46:25 +01:00
ext
GPU A few minor fixes + buildfix 2012-11-10 23:44:14 +01:00
headless Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
native@ff72eb00ef Update submodules 2012-11-10 10:13:19 +01:00
pspautotests@696aad4df5 More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 16:46:25 +01:00
SDL
Windows Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-10 23:26:05 +01:00
.gitignore More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 16:46:25 +01:00
.gitmodules Add pspautotests as a submodule. 2012-11-09 10:03:05 +01:00
gentest.py More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 16:46:25 +01:00
Globals.cpp
Globals.h Implemented MBXes 2012-11-08 14:24:51 +01:00
LICENSE.TXT
main.cpp
README.md
stdafx.cpp
stdafx.h
test.py More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 16:46:25 +01:00

PPSSPP - a fast and portable PSP emulator

Written by Henrik Rydgård

Released under the GPL 2.0 in November 2012

Official website: http://www.ppsspp.org/

To contribute, see http://www.ppsspp.org/development.html .

For the latest source code and build instructions, see http://github.com/hrydgard/ppsspp

BASIC BUILD INSTRUCTIONS

(for more detailed instructions, see http://www.ppsspp.org/development.html )

First of all, after having checked out the source, don't forget to run:

git submodule init
git submodule update

in order to get the "native" library.

Now, the actual building:

PPSSPP currently has three build systems, for building for the following platforms:

  • Win32: MSVC
  • Android: Android.mk + Eclipse project
  • SDL (all other platforms): CMake

The ports and build files are located in the following three subdirectories:

  • android/
  • SDL/
  • Windows/

Please see the README in the directory corresponding to the platform that you want to build for above.

Windows is separate from SDL because it has some graphical Win-only features.

Long term, the Windows port should be changed to use WX, like Dolphin. At that point, the SDL port can probably go away as WX works for all Wintel-like platforms such as MacOSX and Linux.