ppsspp/GPU/Vulkan
Unknown W. Brackets 9859827645 Vulkan: Avoid depth clamp with clip range.
Vulkan clamps to the clip range, not the full range.  So when clipping, we
don't really want to clamp at all.  Unfortunately, when one side is
clipping, we can't do it exactly right.

But many games clip depth, like Dissidia.  Fixes #11260.
2018-09-17 21:43:29 -07:00
..
DebugVisVulkan.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp Always specify GLSL version 450 when compiling Vulkan shaders. 2018-05-13 20:42:17 +02:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
DrawEngineVulkan.h GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
FragmentShaderGeneratorVulkan.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
FragmentShaderGeneratorVulkan.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferVulkan.cpp GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
FramebufferVulkan.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_Vulkan.cpp GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPU_Vulkan.h Vulkan: Load shaders/pipelines on thread. 2018-03-17 07:42:07 -07:00
PipelineManagerVulkan.cpp If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
PipelineManagerVulkan.h Oops, fix mistake in #10834 2018-03-29 16:21:58 +02:00
ShaderManagerVulkan.cpp If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
ShaderManagerVulkan.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
StateMappingVulkan.cpp Vulkan: Avoid depth clamp with clip range. 2018-09-17 21:43:29 -07:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Vulkan: Workaround Adreno discard bug. (#11197) 2018-06-20 09:05:27 +02:00
TextureCacheVulkan.cpp If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
TextureCacheVulkan.h Fix various bugs. 2018-04-13 14:19:05 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Vulkan: Implement verex range culling. 2018-09-17 07:27:26 -07:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs. 2018-03-16 21:03:03 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00