ppsspp/GPU
Unknown W. Brackets 984bb31709 Fix another race condition with multithreading.
It's possible that after it's marked completed, the CPU will grab it to
enqueue.  This actually happened to mean with decent reproducibility.
2014-05-03 18:40:27 -07:00
..
Common Don't initialize lighting and lights unless they are enabled 2014-04-21 12:51:20 +02:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GLES Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
Null Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
Software softgpu: Avoid multithreading thin polygons. 2014-04-13 09:01:14 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h
GPU.vcxproj Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPU.vcxproj.filters Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPUCommon.cpp Fix another race condition with multithreading. 2014-05-03 18:40:27 -07:00
GPUCommon.h Add the common funcs to the direct exec calls. 2014-04-17 01:18:52 -07:00
GPUInterface.h Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
GPUState.cpp Fix typo breaking older savestates. 2014-04-21 22:40:50 -07:00
GPUState.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00