ppsspp/GPU/Software
Unknown W. Brackets 96d6f52a13 softgpu: Retain accuracy in depth for tests.
Fixes intro/menu issues in Phantasy Star Portable 1/2, and text in the
first, both of which now look correct.
2013-12-15 11:59:25 -08:00
..
Clipper.cpp SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Clipper.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Colors.h Fix softgpu's 4444 color conversion. 2013-08-17 17:33:10 -07:00
Lighting.cpp Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00
Lighting.h softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Rasterizer.cpp softgpu: Retain accuracy in depth for tests. 2013-12-15 11:59:25 -08:00
Rasterizer.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp softgpu: Use the display, not current, framebuffer. 2013-12-15 11:59:23 -08:00
SoftGpu.h softgpu: Use the display, not current, framebuffer. 2013-12-15 11:59:23 -08:00
TransformUnit.cpp SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
TransformUnit.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.