..
Common
OpenGL texture filtering: enforce key.mipEnable when we're forcing mips.
2023-04-14 14:36:07 +02:00
D3D11
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Debugger
ThreadManager: Add a simple priority field.
2023-02-02 17:08:24 -08:00
Directx9
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
GLES
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
Software
Rename iBufFilter -> iDisplayFilter
2023-04-05 09:34:18 +02:00
Vulkan
Merge pull request #17246 from hrydgard/i18n-indexing
2023-04-08 09:20:51 +02:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
GeDisasm.h
GPU.cpp
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
2023-02-04 12:05:50 +01:00
GPU.h
Replacer: Avoid tracking video textures
2023-03-10 12:20:55 +01:00
GPU.vcxproj
MSVC: Set language standard to c++17.
2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters
Move texture replacer to GPU/Common.
2023-03-09 21:11:53 +01:00
GPUCommon.cpp
GPU: Rename match flags to avoid confusion.
2023-03-25 23:25:42 -07:00
GPUCommon.h
Don't forget to call CheckDepthUsage when using imm draws.
2023-03-23 17:14:12 +01:00
GPUCommonHW.cpp
Replacement: Save textures even if already replaced, if the png is missing.
2023-03-27 15:43:18 +02:00
GPUCommonHW.h
Don't forget to call CheckDepthUsage when using imm draws.
2023-03-23 17:14:12 +01:00
GPUInterface.h
GPU: Rename match flags to avoid confusion.
2023-03-25 23:25:42 -07:00
GPUState.cpp
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
GPUState.h
Depth scale functions: Clean up the naming, add a failing test
2023-02-10 14:57:45 +01:00
Math3D.cpp
GPU: Use NEON for vector length/normalize.
2023-01-08 12:32:55 -08:00
Math3D.h
softgpu: Use NEON for some color conv.
2023-01-07 19:06:34 -08:00