ppsspp/Common/Render/Text
Henrik Rydgård 970f7993df Android: Make font rendering work even absent support for R4G4B4A4 textures.
This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391) doesn't.

That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
..
draw_text.cpp Wrap the display globals in a struct (#16998) 2023-02-25 13:09:44 +01:00
draw_text.h Move text rendering to Common. 2020-10-05 00:05:28 +02:00
draw_text_android.cpp Android: Make font rendering work even absent support for R4G4B4A4 textures. 2023-02-28 00:01:29 +01:00
draw_text_android.h Android: Make font rendering work even absent support for R4G4B4A4 textures. 2023-02-28 00:01:29 +01:00
draw_text_qt.cpp Fix Qt build by simply moving the offending file to the native project. No idea why Qt include paths only work there. 2020-10-05 10:36:57 +02:00
draw_text_qt.h Fix Qt build by simply moving the offending file to the native project. No idea why Qt include paths only work there. 2020-10-05 10:36:57 +02:00
draw_text_uwp.cpp Remove unmotivated check preventing texture ini creation on mobile. (#15647) 2022-07-10 22:34:44 +02:00
draw_text_uwp.h Move text rendering to Common. 2020-10-05 00:05:28 +02:00
draw_text_win.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
draw_text_win.h Move text rendering to Common. 2020-10-05 00:05:28 +02:00