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This shouldn't normally happen as conforming drivers are required to support that texture format, but the software driver that we accidentally choose on Poco C40 (see issue #16391) doesn't. That we choose that driver will be fixed separately. This fix on its own at least lets the user comfortably navigate to settings and switch to OpenGL. |
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.. | ||
draw_text.cpp | ||
draw_text.h | ||
draw_text_android.cpp | ||
draw_text_android.h | ||
draw_text_qt.cpp | ||
draw_text_qt.h | ||
draw_text_uwp.cpp | ||
draw_text_uwp.h | ||
draw_text_win.cpp | ||
draw_text_win.h |