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DepalettizeShader.cpp
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Warning fix.
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2014-06-21 18:04:00 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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Use shader blend for min/max when unsupported.
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2014-06-17 00:20:06 -07:00 |
FragmentShaderGenerator.h
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Support fixed/fixed blending without a blit.
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2014-06-17 00:20:04 -07:00 |
Framebuffer.cpp
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Height can be equal, just not greater.
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2014-06-28 03:41:44 -07:00 |
Framebuffer.h
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Optimize away bits in the stencil upload.
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2014-06-28 01:39:18 -07:00 |
GLES_GPU.cpp
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Allow changing prescale uv at runtime.
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2014-06-28 21:51:25 -07:00 |
GLES_GPU.h
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Allow changing prescale uv at runtime.
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2014-06-28 21:51:25 -07:00 |
ShaderManager.cpp
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Make sure not to leak any enabled vertex arrays.
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2014-06-22 21:42:29 -07:00 |
ShaderManager.h
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Support alpha / color test masks on desktop/gles3.
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2014-06-16 00:33:48 -07:00 |
SoftwareTransform.cpp
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Experiment: Disable clear optimization on PVR (see #6290)
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2014-06-24 23:32:40 +02:00 |
Spline.cpp
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Protect against bad spline patch data better.
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2014-06-24 01:14:32 +02:00 |
StateMapping.cpp
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Use shader blend for min/max when unsupported.
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2014-06-17 00:20:06 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Small optimizations to stencil scanning.
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2014-06-28 02:00:14 -07:00 |
TextureCache.cpp
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Require 25% of texture to overlap framebuffer.
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2014-06-26 00:48:48 -07:00 |
TextureCache.h
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Separate framebuffer sampling params from tex.
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2014-06-15 13:34:58 -07:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Allow changing prescale uv at runtime.
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2014-06-28 21:51:25 -07:00 |
TransformPipeline.h
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Allow changing software skinning at runtime.
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2014-06-28 21:46:43 -07:00 |
VertexDecoder.cpp
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Allow changing software skinning at runtime.
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2014-06-28 21:46:43 -07:00 |
VertexDecoder.h
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Allow changing software skinning at runtime.
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2014-06-28 21:46:43 -07:00 |
VertexDecoderArm.cpp
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vertexjit: Specify round to zero in ARM rounding.
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2014-06-28 00:38:57 -07:00 |
VertexDecoderX86.cpp
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
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Disable precision qualifiers on desktop GL
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2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |