ppsspp/ext/native/thin3d
2018-01-27 15:10:17 +01:00
..
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
GLQueueRunner.cpp GL render manager: Merge BindInputLayout into BindVertexBuffer. 2018-01-27 15:10:17 +01:00
GLQueueRunner.h GL render manager: Merge BindInputLayout into BindVertexBuffer. 2018-01-27 15:10:17 +01:00
GLRenderManager.cpp gl-render-manager: Need to actually bind newly created textures. 2018-01-27 15:10:17 +01:00
GLRenderManager.h GL render manager: Merge BindInputLayout into BindVertexBuffer. 2018-01-27 15:10:17 +01:00
thin3d.cpp Loosen up some asserts that seem to trigger unexpectedly... need investigation. 2017-11-29 19:07:07 +01:00
thin3d.h Kill off the GL state cache 2018-01-27 15:10:17 +01:00
thin3d_d3d9.cpp Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
thin3d_d3d11.cpp Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
thin3d_gl.cpp GL render manager: Merge BindInputLayout into BindVertexBuffer. 2018-01-27 15:10:17 +01:00
thin3d_vulkan.cpp Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far. 2017-12-30 22:40:57 +01:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Remove outdated comment. 2017-12-31 00:10:55 +01:00
VulkanQueueRunner.h Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far. 2017-12-30 22:40:57 +01:00
VulkanRenderManager.cpp Vulkan: Use VK_KHR_DEDICATED_ALLOCATION for frame buffers for minor speedup on some GPUs. Check for the debug report extension before enabling it. 2017-12-30 21:31:43 +01:00
VulkanRenderManager.h Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far. 2017-12-30 22:40:57 +01:00