ppsspp/GPU/Software
Unknown W. Brackets 953916a842 softgpu: Avoid fast path for clamp/wrap cases.
It doesn't clamp or wrap, and those are uncommon for the fast path.
Fixes #14951.
2021-09-29 19:19:21 -07:00
..
Clipper.cpp softgpu: Clip only on -Z, cull if entirely outside. 2021-09-09 20:13:42 -07:00
Clipper.h SoftGPU: Correct clipping for flat shading. 2018-11-22 17:48:55 -08:00
Lighting.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Lighting.h
Rasterizer.cpp softgpu: Avoid overflow infinite loop. 2021-09-05 23:24:08 -07:00
Rasterizer.h Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
RasterizerRectangle.cpp softgpu: Avoid fast path for clamp/wrap cases. 2021-09-29 19:19:21 -07:00
RasterizerRectangle.h Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
README.txt
Sampler.cpp softgpu: Decode DXT texels directly. 2021-09-12 09:37:34 -07:00
Sampler.h softgpu: Implement DXT3 in samplerx86. 2021-09-12 14:53:55 -07:00
SamplerX86.cpp softgpu: Implement DXT5 in samplerx86. 2021-09-12 17:17:09 -07:00
SoftGpu.cpp GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
SoftGpu.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TransformUnit.cpp softgpu: Correct guardband cull behavior. 2021-09-09 20:05:41 -07:00
TransformUnit.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.