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Before, it either flipped continuously, or forced frameskip on. This makes it so you can still draw frames, but skip actual flips. This is useful when games draw things only in a single frame and reuse later. It's also useful when measuring speed improvements if you already get 100% speed on a device. |
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.. | ||
Compare.cpp | ||
Compare.h | ||
Headless.cpp | ||
headless.txt | ||
Headless.vcxproj | ||
Headless.vcxproj.filters | ||
SDLHeadlessHost.cpp | ||
SDLHeadlessHost.h | ||
StubHost.cpp | ||
StubHost.h | ||
WindowsHeadlessHost.cpp | ||
WindowsHeadlessHost.h |