ppsspp/Windows/GEDebugger/GEDebugger.h
2020-11-02 10:02:52 +01:00

115 lines
3.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonWindows.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Debugger/Debugger.h"
#include "Windows/resource.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/TabControl.h"
#include "Windows/GEDebugger/SimpleGLWindow.h"
enum {
WM_GEDBG_STEPDISPLAYLIST = WM_USER + 200,
WM_GEDBG_TOGGLEPCBREAKPOINT,
WM_GEDBG_RUNTOWPARAM,
WM_GEDBG_SETCMDWPARAM,
WM_GEDBG_UPDATE_WATCH,
};
class CtrlDisplayListView;
class TabDisplayLists;
class TabStateFlags;
class TabStateLighting;
class TabStateTexture;
class TabStateSettings;
class TabVertices;
class TabMatrices;
class TabStateWatch;
struct GPUgstate;
class StepCountDlg : public Dialog {
public:
StepCountDlg(HINSTANCE _hInstance, HWND _hParent);
~StepCountDlg();
protected:
BOOL DlgProc(UINT message, WPARAM wParam, LPARAM lParam);
private:
void Jump(int count, bool relative);
};
class CGEDebugger : public Dialog {
public:
CGEDebugger(HINSTANCE _hInstance, HWND _hParent);
~CGEDebugger();
static void Init();
protected:
BOOL DlgProc(UINT message, WPARAM wParam, LPARAM lParam);
private:
void SetupPreviews();
void UpdatePreviews();
void UpdatePrimaryPreview(const GPUgstate &state);
void UpdateSecondPreview(const GPUgstate &state);
u32 PrimPreviewOp();
void UpdatePrimPreview(u32 op, int which);
void CleanupPrimPreview();
void HandleRedraw(int which);
void UpdateSize(WORD width, WORD height);
void SavePosition();
void UpdateTextureLevel(int level);
void DescribePrimaryPreview(const GPUgstate &state, char desc[256]);
void DescribeSecondPreview(const GPUgstate &state, char desc[256]);
void PrimaryPreviewHover(int x, int y);
void SecondPreviewHover(int x, int y);
void PreviewExport(const GPUDebugBuffer *buffer);
void DescribePixel(u32 pix, GPUDebugBufferFormat fmt, int x, int y, char desc[256]);
void DescribePixelRGBA(u32 pix, GPUDebugBufferFormat fmt, int x, int y, char desc[256]);
u32 TexturePreviewFlags(const GPUgstate &state);
CtrlDisplayListView *displayList = nullptr;
TabDisplayLists *lists = nullptr;
TabStateFlags *flags = nullptr;
TabStateLighting *lighting = nullptr;
TabStateTexture *textureState = nullptr;
TabStateSettings *settings = nullptr;
TabVertices *vertices = nullptr;
TabMatrices *matrices = nullptr;
SimpleGLWindow *primaryWindow = nullptr;
SimpleGLWindow *secondWindow = nullptr;
TabStateWatch *watch = nullptr;
TabControl *tabs = nullptr;
TabControl *fbTabs = nullptr;
int textureLevel_ = 0;
bool showClut_ = false;
bool forceOpaque_ = false;
// The most recent primary/framebuffer and texture buffers.
const GPUDebugBuffer *primaryBuffer_ = nullptr;
const GPUDebugBuffer *secondBuffer_ = nullptr;
bool updating_ = false;
int previewsEnabled_ = 3;
int minWidth_;
int minHeight_;
StepCountDlg stepCountDlg;
};