ppsspp/Core/SaveState.cpp
Unknown W. Brackets 91d727a65a Add CoreTiming to save states.
I hope DoLinkedList works, seems like it should.
2012-12-28 13:55:24 -08:00

158 lines
3.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "../Common/StdMutex.h"
#include <vector>
#include "SaveState.h"
#include "Core.h"
#include "CoreTiming.h"
#include "HLE/sceKernel.h"
#include "HW/MemoryStick.h"
#include "MemMap.h"
namespace SaveState
{
struct SaveStart
{
void DoState(PointerWrap &p);
};
enum OperationType
{
SAVESTATE_SAVE,
SAVESTATE_LOAD,
SAVESTATE_VERIFY,
};
struct Operation
{
Operation(OperationType t, std::string &f, Callback cb)
: type(t), filename(f), callback(cb)
{
}
OperationType type;
std::string filename;
Callback callback;
};
static int timer;
static std::vector<Operation> pending;
static std::recursive_mutex mutex;
void Process(u64 userdata, int cyclesLate);
// This is where the magic happens.
void SaveStart::DoState(PointerWrap &p)
{
// Gotta do CoreTiming first since we'll restore into it.
CoreTiming::DoState(p);
// This save state even saves its own state.
p.Do(timer);
CoreTiming::RestoreRegisterEvent(timer, "SaveState", Process);
p.DoMarker("SaveState");
Memory::DoState(p);
MemoryStick_DoState(p);
__KernelDoState(p);
}
void Enqueue(SaveState::Operation op)
{
std::lock_guard<std::recursive_mutex> guard(mutex);
pending.push_back(op);
// Don't actually run it until next CoreTiming::Advance().
// It's possible there might be a duplicate but it won't hurt us.
if (Core_IsStepping())
{
// Warning: this may run on a different thread.
Process(0, 0);
}
else
CoreTiming::ScheduleEvent_Threadsafe(0, timer);
}
void Load(std::string &filename, Callback callback)
{
Enqueue(Operation(SAVESTATE_LOAD, filename, callback));
}
void Save(std::string &filename, Callback callback)
{
Enqueue(Operation(SAVESTATE_SAVE, filename, callback));
}
void Verify(Callback callback)
{
Enqueue(Operation(SAVESTATE_VERIFY, std::string(""), callback));
}
std::vector<Operation> Flush()
{
std::lock_guard<std::recursive_mutex> guard(mutex);
std::vector<Operation> copy = pending;
pending.clear();
return copy;
}
void Process(u64 userdata, int cyclesLate)
{
std::vector<Operation> operations = Flush();
SaveStart state;
for (size_t i = 0, n = operations.size(); i < n; ++i)
{
Operation &op = operations[i];
bool result;
switch (op.type)
{
case SAVESTATE_LOAD:
INFO_LOG(COMMON, "Loading state from %s", op.filename.c_str());
result = CChunkFileReader::Load(op.filename, REVISION, state);
break;
case SAVESTATE_SAVE:
INFO_LOG(COMMON, "Saving state to %s", op.filename.c_str());
result = CChunkFileReader::Save(op.filename, REVISION, state);
break;
case SAVESTATE_VERIFY:
INFO_LOG(COMMON, "Verifying save state system");
result = CChunkFileReader::Verify(state);
break;
default:
ERROR_LOG(COMMON, "Savestate failure: unknown operation type %d", op.type);
result = false;
break;
}
if (op.callback != NULL)
op.callback(result);
}
}
void Init()
{
timer = CoreTiming::RegisterEvent("SaveState", Process);
}
}