ppsspp/Core/Util
Unknown W. Brackets 913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
..
AudioFormat.cpp Core: Match up NOEN define usage a bit more. 2018-09-01 19:56:35 -07:00
AudioFormat.h Core: Match up NOEN define usage a bit more. 2018-09-01 19:56:35 -07:00
AudioFormatNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
AudioFormatNEON.h Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
BlockAllocator.cpp SaveState: Initialize some memory that is saved. 2018-06-22 21:29:18 -07:00
BlockAllocator.h Remove more unused code (advanceCallback) 2016-05-01 11:35:16 +02:00
DisArm64.cpp ARM64Emitter: Implement instructions to move data to/from SP 2017-01-26 14:23:42 +01:00
DisArm64.h ARM64 disassembler improvements (show many kinds of branch targets properly) 2015-10-10 11:27:28 +02:00
GameManager.cpp Io: Consistently use error codes with OpenFile(). 2019-10-20 11:03:37 -07:00
GameManager.h UI: Cleanup install threads from UI thread. 2019-09-28 11:39:58 -07:00
ppge_atlas.cpp Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppge_atlas.h UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
PPGeDraw.cpp Fix some minor things found looking at Valgrind output 2019-02-27 13:42:00 +01:00
PPGeDraw.h Savedata: Truncate detail if it's too long. 2019-02-16 14:52:01 -08:00