ppsspp/Common/GPU
2020-11-15 22:30:16 +01:00
..
D3D9 Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
D3D11 More work on reinterpret. Get Vulkan running 2020-11-08 11:32:55 +01:00
OpenGL OpenGL: Assorted shader-depal bugfixes and regression fixes. 2020-11-11 23:09:48 +01:00
Vulkan Clears didn't always properly set the RenderArea. Should help #13664 2020-11-15 22:30:16 +01:00
DataFormat.h
Shader.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
Shader.h Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
ShaderTranslation.cpp Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
ShaderTranslation.h Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
ShaderWriter.cpp More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
ShaderWriter.h More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
thin3d.cpp More shadergen work 2020-11-08 11:32:53 +01:00
thin3d.h More shadergen work 2020-11-08 11:32:53 +01:00
thin3d_create.h