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The new variety of renderpasses with different transitions causes duplication. Hopefully drivers are smart enough to re-use work between similar pipelines as much as possible... |
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.. | ||
SPIRVDisasm.cpp | ||
SPIRVDisasm.h | ||
VulkanContext.cpp | ||
VulkanContext.h | ||
VulkanDebug.cpp | ||
VulkanDebug.h | ||
VulkanImage.cpp | ||
VulkanImage.h | ||
VulkanLoader.cpp | ||
VulkanLoader.h | ||
VulkanMemory.cpp | ||
VulkanMemory.h |