ppsspp/GPU/Software
2013-08-16 23:49:03 +02:00
..
Clipper.cpp softgpu: Implement depth testing. 2013-08-16 23:49:01 +02:00
Clipper.h softgpu: Add something like rectangle support. Doesn't seem to work :/ 2013-08-16 23:48:56 +02:00
Lighting.cpp softgpu: Fix specular lighting (or rather, the dumb code that always threw away the result). 2013-08-16 23:49:00 +02:00
Lighting.h softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Rasterizer.cpp softgpu: Implement alpha blending. 2013-08-16 23:49:03 +02:00
Rasterizer.h softgpu: Texture coordinate support and something like ARGB4444 texture support. 2013-08-16 23:48:55 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp softgpu: Add initial support for triangle strips. No idea if they work. 2013-08-16 23:49:01 +02:00
SoftGpu.h softgpu: Dummy implementation for CopyDisplayToOutput. 2013-08-16 23:48:52 +02:00
TransformUnit.cpp softgpu: Workaround a bug in through mode (in Rasterizer::DrawTriangle "den" would become really large because clippos.w wasn't initialized to a good value). 2013-08-16 23:49:03 +02:00
TransformUnit.h softgpu: Implement depth testing. 2013-08-16 23:49:01 +02:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.