..
thin3d_vulkan.cpp
Vulkan: Add support for listing all the available surface formats in system info.
2022-01-25 19:22:49 +01:00
VulkanAlloc.h
More integration, use VMA in VulkanTexture
2021-11-22 18:54:09 +01:00
VulkanContext.cpp
Vulkan: Add support for listing all the available surface formats in system info.
2022-01-25 19:22:49 +01:00
VulkanContext.h
Vulkan: Add support for listing all the available surface formats in system info.
2022-01-25 19:22:49 +01:00
VulkanDebug.cpp
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
VulkanDebug.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanImage.cpp
Add a simple GPU profiler to profile individual events, rather than full passes.
2021-12-12 12:11:54 +01:00
VulkanImage.h
Add a simple GPU profiler to profile individual events, rather than full passes.
2021-12-12 12:11:54 +01:00
VulkanLoader.cpp
Detect and specify the max available Vulkan version, up to 1.2.
2021-12-07 21:26:14 +01:00
VulkanLoader.h
Vulkan: Add support for listing all the available surface formats in system info.
2022-01-25 19:22:49 +01:00
VulkanMemory.cpp
Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
2021-12-10 21:01:01 +01:00
VulkanMemory.h
Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
2021-12-10 21:01:01 +01:00
VulkanProfiler.cpp
Missing stdarg.h include
2021-12-20 00:11:51 +01:00
VulkanProfiler.h
Vulkan: Update profiler formatting for this.
2021-12-19 14:56:50 -08:00
VulkanQueueRunner.cpp
Vulkan is strict about scissor rect, so let's clamp centrally.
2021-12-08 22:38:01 +01:00
VulkanQueueRunner.h
Vulkan: Add a single background thread for pipeline creation
2021-11-21 18:36:00 +01:00
VulkanRenderManager.cpp
Make the Vulkan GPU log profiler a runtime developer setting.
2021-12-19 22:50:14 +01:00
VulkanRenderManager.h
Make the Vulkan GPU log profiler a runtime developer setting.
2021-12-19 22:50:14 +01:00