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Instead of leaking one per each. Should be faster. Since we can only wait on one thing per thread at a time, this is fine.
35 lines
1.5 KiB
C
35 lines
1.5 KiB
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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void sceKernelCreateMutex(const char *name, u32 attr, int initialCount, u32 optionsPtr);
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void sceKernelDeleteMutex(SceUID id);
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void sceKernelLockMutex(SceUID id, int count, u32 timeoutPtr);
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void sceKernelLockMutexCB(SceUID id, int count, u32 timeoutPtr);
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void sceKernelTryLockMutex(SceUID id, int count);
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void sceKernelUnlockMutex(SceUID id, int count);
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void sceKernelCreateLwMutex(u32 workareaPtr, const char *name, u32 attr, int initialCount, u32 optionsPtr);
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void sceKernelDeleteLwMutex(u32 workareaPtr);
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void sceKernelTryLockLwMutex();
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void sceKernelLockLwMutex();
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void sceKernelLockLwMutexCB();
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void sceKernelUnlockLwMutex();
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void __KernelMutexTimeout(u64 userdata, int cyclesLate);
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void __KernelLwMutexTimeout(u64 userdata, int cyclesLate);
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