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helper
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
FramebufferDX9.cpp
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
FramebufferDX9.h
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
GPU_DX9.cpp
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
GPU_DX9.h
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d3d: Copy over the vertex preview stuff.
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2014-08-24 22:19:59 -07:00 |
PixelShaderGeneratorDX9.cpp
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d3d: Update the texture cache to mostly match.
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2014-09-09 00:53:01 -07:00 |
PixelShaderGeneratorDX9.h
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d3d: Update the texture cache to mostly match.
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2014-09-09 00:53:01 -07:00 |
ShaderManagerDX9.cpp
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d3d: Use unnormalized values for alpha testing.
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2014-09-08 21:37:25 -07:00 |
ShaderManagerDX9.h
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[Gpu] Sync with gles
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2014-08-24 10:40:16 +02:00 |
SplineDX9.cpp
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d3d: Copy over the vertex preview stuff.
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2014-08-24 22:19:59 -07:00 |
StateMappingDX9.cpp
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d3d: Reset scissor/viewport on fbo bind.
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2014-09-08 22:12:13 -07:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
TextureCacheDX9.h
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
TextureScalerDX9.cpp
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d3d: Fix texture scaling.
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2014-09-09 01:22:11 -07:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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d3d: Add vertex full alpha detection.
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2014-09-09 01:03:08 -07:00 |
TransformPipelineDX9.h
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d3d: Add vertex full alpha detection.
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2014-09-09 01:03:08 -07:00 |
VertexDecoderDX9.cpp
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d3d: Add vertex full alpha detection.
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2014-09-09 01:03:08 -07:00 |
VertexDecoderDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
VertexShaderGeneratorDX9.cpp
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d3d: Fix a shader warning from sw transform.
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2014-09-08 22:18:34 -07:00 |
VertexShaderGeneratorDX9.h
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[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
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2014-08-24 13:43:09 +02:00 |