ppsspp/GPU/Software
2013-12-29 23:44:35 +01:00
..
Clipper.cpp SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Clipper.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Colors.h Fix softgpu's 4444 color conversion. 2013-08-17 17:33:10 -07:00
Lighting.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp softgpu: Use region for debugger buffer previews. 2013-12-29 13:02:04 -08:00
Rasterizer.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp More include untangling 2013-12-29 23:44:35 +01:00
SoftGpu.h More include untangling 2013-12-29 23:44:35 +01:00
TransformUnit.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
TransformUnit.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.