ppsspp/Core/HLE/AtracCtx.cpp
2025-03-25 22:19:09 +01:00

987 lines
34 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Log.h"
#include "Core/Reporting.h"
#include "Core/MemMapHelpers.h"
#include "Core/System.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/ErrorCodes.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceAtrac.h"
#include "Core/HLE/AtracCtx.h"
#include "Core/HW/Atrac3Standalone.h"
#include "Core/HLE/sceKernelMemory.h"
#include <sstream>
#include <iomanip>
const size_t overAllocBytes = 16384;
Atrac::~Atrac() {
ResetData();
}
void Atrac::DoState(PointerWrap &p) {
auto s = p.Section("Atrac", 1, 9);
if (!s)
return;
Do(p, track_.channels);
Do(p, outputChannels_);
if (s >= 5) {
Do(p, track_.jointStereo);
}
Do(p, atracID_);
if (p.mode != p.MODE_READ) {
first_._filesize_dontuse = track_.fileSize;
}
Do(p, first_);
if (p.mode == p.MODE_READ) {
track_.fileSize = first_._filesize_dontuse;
}
Do(p, bufferMaxSize_);
Do(p, track_.codecType);
Do(p, currentSample_);
Do(p, track_.endSample);
Do(p, track_.firstSampleOffset);
if (s >= 3) {
Do(p, track_.dataByteOffset);
} else {
track_.dataByteOffset = track_.firstSampleOffset;
}
u32 hasDataBuf = dataBuf_ != nullptr;
Do(p, hasDataBuf);
if (hasDataBuf) {
if (p.mode == p.MODE_READ) {
if (dataBuf_)
delete[] dataBuf_;
dataBuf_ = new u8[track_.fileSize + overAllocBytes];
memset(dataBuf_, 0, track_.fileSize + overAllocBytes);
}
DoArray(p, dataBuf_, track_.fileSize);
}
Do(p, second_);
Do(p, decodePos_);
if (s < 9) {
u32 oldDecodeEnd = 0;
Do(p, oldDecodeEnd);
}
if (s >= 4) {
Do(p, bufferPos_);
} else {
bufferPos_ = decodePos_;
}
Do(p, track_.bitrate);
Do(p, track_.bytesPerFrame);
Do(p, track_.loopinfo);
if (s < 9) {
int oldLoopInfoNum = 42;
Do(p, oldLoopInfoNum);
}
Do(p, track_.loopStartSample);
Do(p, track_.loopEndSample);
Do(p, loopNum_);
Do(p, context_);
if (s >= 6) {
Do(p, bufferState_);
} else {
if (dataBuf_ == nullptr) {
bufferState_ = ATRAC_STATUS_NO_DATA;
} else {
UpdateBufferState();
}
}
if (s >= 7) {
Do(p, ignoreDataBuf_);
} else {
ignoreDataBuf_ = false;
}
if (s >= 9) {
Do(p, bufferValidBytes_);
Do(p, bufferHeaderSize_);
} else {
bufferHeaderSize_ = track_.dataByteOffset;
bufferValidBytes_ = std::min(first_.size - track_.dataByteOffset, StreamBufferEnd() - track_.dataByteOffset);
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
bufferPos_ = track_.dataByteOffset;
}
}
if (s < 8 && bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
// We didn't actually allow the second buffer to be set this far back.
// Pretend it's a regular loop, we'll just try our best.
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END;
}
// Make sure to do this late; it depends on track parameters.
if (p.mode == p.MODE_READ && bufferState_ != ATRAC_STATUS_NO_DATA) {
CreateDecoder(track_.codecType, track_.bytesPerFrame, track_.channels);
}
if (s >= 2 && s < 9) {
bool oldResetBuffer = false;
Do(p, oldResetBuffer);
}
}
void Atrac::ResetData() {
delete decoder_;
decoder_ = nullptr;
if (dataBuf_)
delete[] dataBuf_;
dataBuf_ = 0;
ignoreDataBuf_ = false;
bufferState_ = ATRAC_STATUS_NO_DATA;
if (context_.IsValid())
kernelMemory.Free(context_.ptr);
}
u8 *Atrac::BufferStart() {
return ignoreDataBuf_ ? Memory::GetPointerWrite(first_.addr) : dataBuf_;
}
AtracBase::~AtracBase() {
delete decoder_;
}
void Atrac::UpdateContextFromPSPMem() {
if (!context_.IsValid()) {
return;
}
// Read in any changes from the game to the context.
// TODO: Might be better to just always track in RAM. Actually, Atrac2 will do that.
bufferState_ = context_->info.state;
// This value is actually abused by games to store the SAS voice number.
loopNum_ = context_->info.loopNum;
}
void Atrac::WriteContextToPSPMem() {
if (!context_.IsValid()) {
return;
}
// context points into PSP memory.
SceAtracContext *context = context_;
context->info.buffer = first_.addr;
context->info.bufferByte = bufferMaxSize_;
context->info.secondBuffer = second_.addr;
context->info.secondBufferByte = second_.size;
context->info.codec = track_.codecType;
context->info.loopNum = loopNum_;
context->info.loopStart = track_.loopStartSample > 0 ? track_.loopStartSample : 0;
context->info.loopEnd = track_.loopEndSample > 0 ? track_.loopEndSample : 0;
// Note that we read in the state when loading the atrac object, so it's safe
// to update it back here all the time. Some games, like Sol Trigger, change it.
// TODO: Should we just keep this in PSP ram then, or something?
context->info.state = bufferState_;
if (track_.firstSampleOffset != 0) {
context->info.firstValidSample = track_.FirstSampleOffsetFull();
} else {
context->info.firstValidSample = (track_.codecType == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES);
}
context->info.sampleSize = track_.bytesPerFrame;
context->info.numChan = track_.channels;
context->info.dataOff = track_.dataByteOffset;
context->info.endSample = track_.endSample + track_.FirstSampleOffsetFull();
context->info.fileDataEnd = track_.fileSize;
context->info.curFileOff = first_.fileoffset;
context->info.decodePos = track_.DecodePosBySample(currentSample_);
context->info.streamDataByte = first_.size - track_.dataByteOffset;
u8 *buf = (u8 *)context;
*(u32_le *)(buf + 0xfc) = atracID_;
NotifyMemInfo(MemBlockFlags::WRITE, context_.ptr, sizeof(SceAtracContext), "AtracContext");
}
void Track::DebugLog() const {
DEBUG_LOG(Log::ME, "ATRAC analyzed: %s channels: %d filesize: %d bitrate: %d kbps jointStereo: %d",
codecType == PSP_MODE_AT_3 ? "AT3" : "AT3Plus", channels, fileSize, bitrate / 1024, jointStereo);
DEBUG_LOG(Log::ME, "dataoff: %d firstSampleOffset: %d endSample: %d", dataByteOffset, firstSampleOffset, endSample);
DEBUG_LOG(Log::ME, "loopStartSample: %d loopEndSample: %d", loopStartSample, loopEndSample);
DEBUG_LOG(Log::ME, "sampleSize: %d (%03x", bytesPerFrame, bytesPerFrame);
}
int Atrac::GetSoundSample(int *endSample, int *loopStartSample, int *loopEndSample) const {
*endSample = track_.endSample;
*loopStartSample = track_.loopStartSample == -1 ? -1 : track_.loopStartSample - track_.FirstSampleOffsetFull();
*loopEndSample = track_.loopEndSample == -1 ? -1 : track_.loopEndSample - track_.FirstSampleOffsetFull();
return 0;
}
int Atrac::GetNextDecodePosition(int *pos) const {
if (currentSample_ >= track_.endSample) {
*pos = 0;
return SCE_ERROR_ATRAC_ALL_DATA_DECODED;
} else {
*pos = currentSample_;
return 0;
}
}
void Atrac::CalculateStreamInfo(u32 *outReadOffset) {
u32 readOffset = first_.fileoffset;
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Nothing to write.
readOffset = 0;
first_.offset = 0;
first_.writableBytes = 0;
} else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// If we're buffering the entire file, just give the same as readOffset.
first_.offset = readOffset;
// In this case, the bytes writable are just the remaining bytes, always.
first_.writableBytes = track_.fileSize - readOffset;
} else {
u32 bufferEnd = StreamBufferEnd();
u32 bufferValidExtended = bufferPos_ + bufferValidBytes_;
if (bufferValidExtended < bufferEnd) {
first_.offset = bufferValidExtended;
first_.writableBytes = bufferEnd - bufferValidExtended;
} else {
u32 bufferStartUsed = bufferValidExtended - bufferEnd;
first_.offset = bufferStartUsed;
first_.writableBytes = bufferPos_ - bufferStartUsed;
}
if (readOffset >= track_.fileSize) {
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) {
// We don't need anything more, so all 0s.
readOffset = 0;
first_.offset = 0;
first_.writableBytes = 0;
} else {
readOffset = track_.FileOffsetBySample(track_.loopStartSample - track_.FirstSampleOffsetFull() - track_.SamplesPerFrame() * 2);
}
}
if (readOffset + first_.writableBytes > track_.fileSize) {
// Never ask for past the end of file, even when the space is free.
first_.writableBytes = track_.fileSize - readOffset;
}
// If you don't think this should be here, remove it. It's just a temporary safety check.
if (first_.offset + first_.writableBytes > bufferMaxSize_) {
ERROR_LOG_REPORT(Log::ME, "Somehow calculated too many writable bytes: %d + %d > %d", first_.offset, first_.writableBytes, bufferMaxSize_);
first_.offset = 0;
first_.writableBytes = bufferMaxSize_;
}
}
if (outReadOffset) {
*outReadOffset = readOffset;
}
}
void AtracBase::CreateDecoder(int codecType, int bytesPerFrame, int channels) {
if (decoder_) {
delete decoder_;
}
// First, init the standalone decoder.
if (codecType == PSP_MODE_AT_3) {
// TODO: This is maybe not entirely reliable? Mui Mui house in LocoRoco 2 fails. Although also fails
// when I override this, so maybe the issue is something different...
bool jointStereo = IsAtrac3StreamJointStereo(codecType, bytesPerFrame, channels);
// We don't pull this from the RIFF so that we can support OMA also.
uint8_t extraData[14]{};
// The only thing that changes are the jointStereo_ values.
extraData[0] = 1;
extraData[3] = channels << 3;
extraData[6] = jointStereo;
extraData[8] = jointStereo;
extraData[10] = 1;
decoder_ = CreateAtrac3Audio(channels, bytesPerFrame, extraData, sizeof(extraData));
} else {
decoder_ = CreateAtrac3PlusAudio(channels, bytesPerFrame);
}
}
int Atrac::GetResetBufferInfo(AtracResetBufferInfo *bufferInfo, int sample, bool *delay) {
*delay = false;
if (BufferState() == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && !HasSecondBuffer()) {
return SCE_ERROR_ATRAC_SECOND_BUFFER_NEEDED;
} else if ((u32)sample + track_.firstSampleOffset > (u32)track_.endSample + track_.firstSampleOffset) {
// NOTE: Above we have to add firstSampleOffset to both sides - we seem to rely on wraparound.
return SCE_ERROR_ATRAC_BAD_SAMPLE;
}
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
bufferInfo->first.writePosPtr = first_.addr;
// Everything is loaded, so nothing needs to be read.
bufferInfo->first.writableBytes = 0;
bufferInfo->first.minWriteBytes = 0;
bufferInfo->first.filePos = 0;
} else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// Here the message is: you need to read at least this many bytes to get to that position.
// This is because we're filling the buffer start to finish, not streaming.
bufferInfo->first.writePosPtr = first_.addr + first_.size;
bufferInfo->first.writableBytes = track_.fileSize - first_.size;
int minWriteBytes = track_.FileOffsetBySample(sample) - first_.size;
if (minWriteBytes > 0) {
bufferInfo->first.minWriteBytes = minWriteBytes;
} else {
bufferInfo->first.minWriteBytes = 0;
}
bufferInfo->first.filePos = first_.size;
} else {
// This is without the sample offset. The file offset also includes the previous batch of samples?
int sampleFileOffset = track_.FileOffsetBySample(sample - track_.firstSampleOffset - track_.SamplesPerFrame());
// Update the writable bytes. When streaming, this is just the number of bytes until the end.
const u32 bufSizeAligned = (bufferMaxSize_ / track_.bytesPerFrame) * track_.bytesPerFrame;
const int needsMoreFrames = track_.FirstOffsetExtra(); // ?
bufferInfo->first.writePosPtr = first_.addr;
bufferInfo->first.writableBytes = std::min(track_.fileSize - sampleFileOffset, bufSizeAligned);
if (((sample + track_.firstSampleOffset) % (int)track_.SamplesPerFrame()) >= (int)track_.SamplesPerFrame() - needsMoreFrames) {
// Not clear why, but it seems it wants a bit extra in case the sample is late?
bufferInfo->first.minWriteBytes = track_.bytesPerFrame * 3;
} else {
bufferInfo->first.minWriteBytes = track_.bytesPerFrame * 2;
}
if ((u32)sample < (u32)track_.firstSampleOffset && sampleFileOffset != track_.dataByteOffset) {
sampleFileOffset -= track_.bytesPerFrame;
}
bufferInfo->first.filePos = sampleFileOffset;
if (second_.size != 0) {
// TODO: We have a second buffer. Within it, minWriteBytes should be zero.
// The filePos should be after the end of the second buffer (or zero.)
// We actually need to ensure we READ from the second buffer before implementing that.
}
}
// It seems like this is always the same as the first buffer's pos, weirdly.
bufferInfo->second.writePosPtr = first_.addr;
// Reset never needs a second buffer write, since the loop is in a fixed place.
bufferInfo->second.writableBytes = 0;
bufferInfo->second.minWriteBytes = 0;
bufferInfo->second.filePos = 0;
return 0;
}
int Atrac::SetData(const Track &track, u32 buffer, u32 readSize, u32 bufferSize, int outputChannels) {
// 72 is about the size of the minimum required data to even be valid.
if (readSize < 72) {
return SCE_ERROR_ATRAC_SIZE_TOO_SMALL;
}
// TODO: Check the range (addr, size) instead.
if (!Memory::IsValidAddress(buffer)) {
return SCE_KERNEL_ERROR_ILLEGAL_ADDRESS;
}
first_ = {};
first_.addr = buffer;
first_.size = readSize;
currentSample_ = 0;
loopNum_ = 0;
decodePos_ = 0;
bufferPos_ = 0;
outputChannels_ = outputChannels;
track.DebugLog();
track_ = track;
first_._filesize_dontuse = track_.fileSize;
if (outputChannels != track_.channels) {
WARN_LOG(Log::ME, "Atrac::SetData: outputChannels %d doesn't match track_.channels %d", outputChannels, track_.channels);
}
first_.addr = buffer;
first_.size = readSize;
if (first_.size > track_.fileSize)
first_.size = track_.fileSize;
first_.fileoffset = first_.size;
// got the size of temp buf, and calculate offset
bufferMaxSize_ = bufferSize;
first_.offset = first_.size;
// some games may reuse an atracID for playing sound
ResetData();
UpdateBufferState();
if (track_.codecType != PSP_MODE_AT_3 && track_.codecType != PSP_MODE_AT_3_PLUS) {
// Shouldn't have gotten here, Analyze() checks this.
bufferState_ = ATRAC_STATUS_NO_DATA;
ERROR_LOG(Log::ME, "unexpected codec type %d in set data", track_.codecType);
return SCE_ERROR_ATRAC_UNKNOWN_FORMAT;
}
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED || bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// This says, don't use the dataBuf_ array, use the PSP RAM.
// This way, games can load data async into the buffer, and it still works.
// TODO: Support this always, even for streaming.
ignoreDataBuf_ = true;
}
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP || bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END || bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
bufferHeaderSize_ = track_.dataByteOffset;
bufferPos_ = track_.dataByteOffset + track_.bytesPerFrame;
bufferValidBytes_ = first_.size - bufferPos_;
}
const char *codecName = track_.codecType == PSP_MODE_AT_3 ? "atrac3" : "atrac3+";
const char *channelName = track_.channels == 1 ? "mono" : "stereo";
// Over-allocate databuf to prevent going off the end if the bitstream is bad or if there are
// bugs in the decoder. This happens, see issue #15788. Arbitrary, but let's make it a whole page on the popular
// architecture that has the largest pages (M1).
dataBuf_ = new u8[track_.fileSize + overAllocBytes];
memset(dataBuf_, 0, track_.fileSize + overAllocBytes);
if (!ignoreDataBuf_) {
u32 copybytes = std::min(bufferSize, track_.fileSize);
Memory::Memcpy(dataBuf_, buffer, copybytes, "AtracSetData");
}
CreateDecoder(track.codecType, track.bytesPerFrame, track.channels);
INFO_LOG(Log::ME, "Atrac::SetData (buffer=%08x, readSize=%d, bufferSize=%d): %s %s (%d channels) audio", buffer, readSize, bufferSize, codecName, channelName, track_.channels);
if (track_.channels == 2 && outputChannels == 1) {
// We still do all the tasks, we just return this error.
return SCE_ERROR_ATRAC_NOT_MONO;
}
return 0;
}
int Atrac::SetSecondBuffer(u32 secondBuffer, u32 secondBufferSize) {
u32 secondFileOffset = track_.FileOffsetBySample(track_.loopEndSample - track_.firstSampleOffset);
u32 desiredSize = track_.fileSize - secondFileOffset;
// 3 seems to be the number of frames required to handle a loop.
if (secondBufferSize < desiredSize && secondBufferSize < (u32)track_.BytesPerFrame() * 3) {
return SCE_ERROR_ATRAC_SIZE_TOO_SMALL;
}
if (BufferState() != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
return SCE_ERROR_ATRAC_SECOND_BUFFER_NOT_NEEDED;
}
second_.addr = secondBuffer;
second_.size = secondBufferSize;
second_.fileoffset = secondFileOffset;
return 0;
}
int Atrac::GetSecondBufferInfo(u32 *fileOffset, u32 *desiredSize) {
if (BufferState() != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
// Writes zeroes in this error case.
*fileOffset = 0;
*desiredSize = 0;
return SCE_ERROR_ATRAC_SECOND_BUFFER_NOT_NEEDED;
}
*fileOffset = track_.FileOffsetBySample(track_.loopEndSample - track_.firstSampleOffset);
*desiredSize = track_.fileSize - *fileOffset;
return 0;
}
void Atrac::GetStreamDataInfo(u32 *writePtr, u32 *writableBytes, u32 *readOffset) {
u32 calculatedReadOffset;
CalculateStreamInfo(&calculatedReadOffset);
*writePtr = first_.addr + first_.offset;
*writableBytes = first_.writableBytes;
*readOffset = calculatedReadOffset;
}
void Atrac::UpdateBufferState() {
if (bufferMaxSize_ >= track_.fileSize) {
if (first_.size < track_.fileSize) {
// The buffer is big enough in RAM, but we don't have all the data yet.
bufferState_ = ATRAC_STATUS_HALFWAY_BUFFER;
} else {
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
} else {
if (track_.loopEndSample <= 0) {
// There's no looping, but we need to stream the data in our buffer.
bufferState_ = ATRAC_STATUS_STREAMED_WITHOUT_LOOP;
} else if (track_.loopEndSample == track_.endSample + track_.FirstSampleOffsetFull()) {
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END;
} else {
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER;
}
}
}
// The game calls this after actually writing data to the buffer, as specified by the return values from GetStreamDataInfo.
// So, we should not have to call CalculateStreamInfo again here (although, might not be a bad idea for safety).
int Atrac::AddStreamData(u32 bytesToAdd) {
u32 readOffset;
CalculateStreamInfo(&readOffset);
if (bytesToAdd > first_.writableBytes)
return SCE_ERROR_ATRAC_ADD_DATA_IS_TOO_BIG;
if (bytesToAdd > 0) {
first_.fileoffset = readOffset;
int addbytes = std::min(bytesToAdd, track_.fileSize - first_.fileoffset);
if (!ignoreDataBuf_) {
Memory::Memcpy(dataBuf_ + first_.fileoffset, first_.addr + first_.offset, addbytes, "AtracAddStreamData");
}
first_.fileoffset += addbytes;
}
first_.size += bytesToAdd;
if (first_.size >= track_.fileSize) {
first_.size = track_.fileSize;
if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
WriteContextToPSPMem();
}
first_.offset += bytesToAdd;
bufferValidBytes_ += bytesToAdd;
if (PSP_CoreParameter().compat.flags().AtracLoopHack && bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END && RemainingFrames() > 2) {
loopNum_++;
SeekToSample(track_.loopStartSample - track_.FirstSampleOffsetFull());
}
return 0;
}
u32 Atrac::GetNextSamples() {
if (currentSample_ >= track_.endSample) {
return 0;
}
// It seems like the PSP aligns the sample position to 0x800...?
int skipSamples = track_.FirstSampleOffsetFull();
int firstSamples = (track_.SamplesPerFrame() - skipSamples) % track_.SamplesPerFrame();
int numSamples = track_.endSample + 1 - currentSample_;
if (currentSample_ == 0 && firstSamples != 0) {
numSamples = firstSamples;
}
int unalignedSamples = (skipSamples + currentSample_) % track_.SamplesPerFrame();
if (unalignedSamples != 0) {
// We're off alignment, possibly due to a loop. Force it back on.
numSamples = track_.SamplesPerFrame() - unalignedSamples;
}
if (numSamples > track_.SamplesPerFrame())
numSamples = track_.SamplesPerFrame();
if (bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END && (int)numSamples + currentSample_ > track_.endSample) {
// This probably only happens in PPSSPP due to our internal buffer, which needs to go away.
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
return numSamples;
}
void Atrac::ForceSeekToSample(int sample) {
if (decoder_) {
decoder_->FlushBuffers();
}
currentSample_ = sample;
}
void Atrac::SeekToSample(int sample) {
// It seems like the PSP aligns the sample position to 0x800...?
const u32 offsetSamples = track_.FirstSampleOffsetFull();
const u32 unalignedSamples = (offsetSamples + sample) % track_.SamplesPerFrame();
int seekFrame = sample + offsetSamples - unalignedSamples;
if ((sample != currentSample_ || sample == 0) && decoder_ != nullptr) {
// Prefill the decode buffer with packets before the first sample offset.
decoder_->FlushBuffers();
int adjust = 0;
if (sample == 0) {
int offsetSamples = track_.FirstSampleOffsetFull();
adjust = -(int)(offsetSamples % track_.SamplesPerFrame());
}
const u32 off = track_.FileOffsetBySample(sample + adjust);
const u32 backfill = track_.bytesPerFrame * 2;
const u32 start = off - track_.dataByteOffset < backfill ? track_.dataByteOffset : off - backfill;
for (u32 pos = start; pos < off; pos += track_.bytesPerFrame) {
decoder_->Decode(BufferStart() + pos, track_.bytesPerFrame, nullptr, 2, nullptr, nullptr);
}
}
currentSample_ = sample;
}
int Atrac::RemainingFrames() const {
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Meaning, infinite I guess? We've got it all.
return PSP_ATRAC_ALLDATA_IS_ON_MEMORY;
}
u32 currentFileOffset = track_.FileOffsetBySample(currentSample_ - track_.SamplesPerFrame() + track_.FirstOffsetExtra());
if (first_.fileoffset >= track_.fileSize) {
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) {
return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY;
}
int loopEndAdjusted = track_.loopEndSample - track_.FirstOffsetExtra() - track_.firstSampleOffset;
if (bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && currentSample_ > loopEndAdjusted) {
// No longer looping in this case, outside the loop.
return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY;
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK && loopNum_ == 0) {
return PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY;
}
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
// Since we're streaming, the remaining frames are what's valid in the buffer.
return bufferValidBytes_ / track_.bytesPerFrame;
}
// Since the first frame is shorter by this offset, add to round up at this offset.
const int remainingBytes = first_.fileoffset - currentFileOffset;
if (remainingBytes < 0) {
// Just in case. Shouldn't happen, but once did by mistake.
return 0;
}
return remainingBytes / track_.bytesPerFrame;
}
void Atrac::ConsumeFrame() {
bufferPos_ += track_.bytesPerFrame;
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
if (bufferValidBytes_ > track_.bytesPerFrame) {
bufferValidBytes_ -= track_.bytesPerFrame;
} else {
bufferValidBytes_ = 0;
}
}
if (bufferPos_ >= StreamBufferEnd()) {
// Wrap around... theoretically, this should only happen at exactly StreamBufferEnd.
bufferPos_ -= StreamBufferEnd();
bufferHeaderSize_ = 0;
}
}
u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, int *SamplesNum, int *finish, int *remains) {
int loopNum = loopNum_;
if (bufferState_ == ATRAC_STATUS_FOR_SCESAS) {
// TODO: Might need more testing.
loopNum = 0;
}
// We already passed the end - return an error (many games check for this.)
if (currentSample_ >= track_.endSample && loopNum == 0) {
*SamplesNum = 0;
*finish = 1;
// refresh context_
WriteContextToPSPMem();
return SCE_ERROR_ATRAC_ALL_DATA_DECODED;
}
int numSamples = 0;
// It seems like the PSP aligns the sample position to 0x800...?
int offsetSamples = track_.FirstSampleOffsetFull();
int skipSamples = 0;
int maxSamples = track_.endSample + 1 - currentSample_;
u32 unalignedSamples = (offsetSamples + currentSample_) % track_.SamplesPerFrame();
if (unalignedSamples != 0) {
// We're off alignment, possibly due to a loop. Force it back on.
maxSamples = track_.SamplesPerFrame() - unalignedSamples;
skipSamples = unalignedSamples;
}
if (skipSamples != 0 && bufferHeaderSize_ == 0) {
// Skip the initial frame used to load state for the looped frame.
// TODO: We will want to actually read this in.
// TODO again: This seems to happen on the first frame of playback regardless of loops.
// Can't be good.
ConsumeFrame();
}
SeekToSample(currentSample_);
bool gotFrame = false;
u32 off = track_.FileOffsetBySample(currentSample_ - skipSamples);
if (off < first_.size) {
uint8_t *indata = BufferStart() + off;
int bytesConsumed = 0;
int outSamples = track_.SamplesPerFrame();
int outBytes = outSamples * outputChannels_ * sizeof(int16_t);
gotFrame = true;
numSamples = outSamples;
uint32_t packetAddr = CurBufferAddress(-skipSamples);
// got a frame
int skipped = std::min(skipSamples, numSamples);
skipSamples -= skipped;
numSamples = numSamples - skipped;
// If we're at the end, clamp to samples we want. It always returns a full chunk.
numSamples = std::min(maxSamples, numSamples);
outSamples = numSamples;
if (!decoder_->Decode(indata, track_.bytesPerFrame, &bytesConsumed, outputChannels_, (int16_t *)outbuf, &outSamples)) {
// Decode failed.
*SamplesNum = 0;
*finish = 1;
return SCE_ERROR_ATRAC_ALL_DATA_DECODED;
}
if (packetAddr != 0 && MemBlockInfoDetailed()) {
char tagData[128];
size_t tagSize = FormatMemWriteTagAt(tagData, sizeof(tagData), "AtracDecode/", packetAddr, track_.bytesPerFrame);
NotifyMemInfo(MemBlockFlags::READ, packetAddr, track_.bytesPerFrame, tagData, tagSize);
NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, tagData, tagSize);
} else {
NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, "AtracDecode");
}
// We only want one frame per call, let's continue the next time.
}
if (!gotFrame && currentSample_ < track_.endSample) {
// Never got a frame. We may have dropped a GHA frame or otherwise have a bug.
// For now, let's try to provide an extra "frame" if possible so games don't infinite loop.
if (track_.FileOffsetBySample(currentSample_) < (int)track_.fileSize) {
numSamples = std::min(maxSamples, track_.SamplesPerFrame());
u32 outBytes = numSamples * outputChannels_ * sizeof(s16);
if (outbuf != nullptr) {
memset(outbuf, 0, outBytes);
NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, "AtracDecode");
}
}
}
*SamplesNum = numSamples;
// update current sample and decodePos
currentSample_ += numSamples;
decodePos_ = track_.DecodePosBySample(currentSample_);
ConsumeFrame();
int finishFlag = 0;
// TODO: Verify.
bool hitEnd = currentSample_ >= track_.endSample || (numSamples == 0 && first_.size >= track_.fileSize);
int loopEndAdjusted = track_.loopEndSample - track_.FirstSampleOffsetFull();
if ((hitEnd || currentSample_ > loopEndAdjusted) && loopNum != 0) {
SeekToSample(track_.loopStartSample - track_.FirstSampleOffsetFull());
if (bufferState_ != ATRAC_STATUS_FOR_SCESAS) {
if (loopNum_ > 0)
loopNum_--;
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
// Whatever bytes we have left were added from the loop.
u32 loopOffset = track_.FileOffsetBySample(track_.loopStartSample - track_.FirstSampleOffsetFull() - track_.SamplesPerFrame() * 2);
// TODO: Hmm, need to manage the buffer better. But don't move fileoffset if we already have valid data.
if (loopOffset > first_.fileoffset || loopOffset + bufferValidBytes_ < first_.fileoffset) {
// Skip the initial frame at the start.
first_.fileoffset = track_.FileOffsetBySample(track_.loopStartSample - track_.FirstSampleOffsetFull() - track_.SamplesPerFrame() * 2);
}
}
} else if (hitEnd) {
finishFlag = 1;
// Still move forward, so we know that we've read everything.
// This seems to be reflected in the context as well.
currentSample_ += track_.SamplesPerFrame() - numSamples;
}
*finish = finishFlag;
if (remains) {
*remains = RemainingFrames();
}
// refresh context_
WriteContextToPSPMem();
return 0;
}
int Atrac::SetLoopNum(int loopNum) {
if (track_.loopinfo.size() == 0) {
return SCE_ERROR_ATRAC_NO_LOOP_INFORMATION;
}
// Spammed in MHU
loopNum_ = loopNum;
// Logic here looks wacky?
if (loopNum != 0 && track_.loopinfo.size() == 0) {
// Just loop the whole audio
// This is a rare modification of track_ after the fact.
// Maybe we can get away with setting these by default.
track_.loopStartSample = track_.FirstSampleOffsetFull();
track_.loopEndSample = track_.endSample + track_.FirstSampleOffsetFull();
}
WriteContextToPSPMem();
return 0;
}
int Atrac::ResetPlayPosition(int sample, int bytesWrittenFirstBuf, int bytesWrittenSecondBuf, bool *delay) {
*delay = false;
if (BufferState() == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && !HasSecondBuffer()) {
return SCE_ERROR_ATRAC_SECOND_BUFFER_NEEDED;
} else if ((u32)sample + track_.firstSampleOffset > (u32)track_.endSample + track_.firstSampleOffset) {
// NOTE: Above we have to add firstSampleOffset to both sides - we seem to rely on wraparound.
return SCE_ERROR_ATRAC_BAD_SAMPLE;
}
// Reuse the same calculation as before.
AtracResetBufferInfo bufferInfo;
bool ignored;
GetResetBufferInfo(&bufferInfo, sample, &ignored);
if ((u32)bytesWrittenFirstBuf < bufferInfo.first.minWriteBytes || (u32)bytesWrittenFirstBuf > bufferInfo.first.writableBytes) {
return SCE_ERROR_ATRAC_BAD_FIRST_RESET_SIZE;
}
if ((u32)bytesWrittenSecondBuf < bufferInfo.second.minWriteBytes || (u32)bytesWrittenSecondBuf > bufferInfo.second.writableBytes) {
return SCE_ERROR_ATRAC_BAD_SECOND_RESET_SIZE;
}
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Always adds zero bytes.
} else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// Okay, it's a valid number of bytes. Let's set them up.
if (bytesWrittenFirstBuf != 0) {
if (!ignoreDataBuf_) {
Memory::Memcpy(dataBuf_ + first_.size, first_.addr + first_.size, bytesWrittenFirstBuf, "AtracResetPlayPosition");
}
first_.fileoffset += bytesWrittenFirstBuf;
first_.size += bytesWrittenFirstBuf;
first_.offset += bytesWrittenFirstBuf;
}
// Did we transition to a full buffer?
if (first_.size >= track_.fileSize) {
first_.size = track_.fileSize;
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
} else {
if (bufferInfo.first.filePos > track_.fileSize) {
*delay = true;
// The decoder failed during skip-frame operation.
return SCE_ERROR_ATRAC_API_FAIL;
}
// Move the offset to the specified position.
first_.fileoffset = bufferInfo.first.filePos;
if (bytesWrittenFirstBuf != 0) {
if (!ignoreDataBuf_) {
Memory::Memcpy(dataBuf_ + first_.fileoffset, first_.addr, bytesWrittenFirstBuf, "AtracResetPlayPosition");
}
first_.fileoffset += bytesWrittenFirstBuf;
}
first_.size = first_.fileoffset;
first_.offset = bytesWrittenFirstBuf;
bufferHeaderSize_ = 0;
bufferPos_ = track_.bytesPerFrame;
bufferValidBytes_ = bytesWrittenFirstBuf - bufferPos_;
}
if (track_.codecType == PSP_MODE_AT_3 || track_.codecType == PSP_MODE_AT_3_PLUS) {
SeekToSample(sample);
}
WriteContextToPSPMem();
return 0;
}
void Atrac::InitLowLevel(const Atrac3LowLevelParams &params, int codecType) {
track_ = Track();
track_.codecType = codecType;
track_.endSample = 0;
track_.channels = params.encodedChannels;
outputChannels_ = params.outputChannels;
bufferMaxSize_ = params.bytesPerFrame;
track_.bytesPerFrame = bufferMaxSize_;
first_.writableBytes = track_.bytesPerFrame;
ResetData();
if (codecType == PSP_MODE_AT_3) {
track_.bitrate = (track_.bytesPerFrame * 352800) / 1000;
track_.bitrate = (track_.bitrate + 511) >> 10;
track_.jointStereo = IsAtrac3StreamJointStereo(codecType, params.bytesPerFrame, params.encodedChannels);
} else if (codecType == PSP_MODE_AT_3_PLUS) {
track_.bitrate = (track_.bytesPerFrame * 352800) / 1000;
track_.bitrate = ((track_.bitrate >> 11) + 8) & 0xFFFFFFF0;
track_.jointStereo = false;
} else {
_dbg_assert_msg_(false, "bad codec type %08x", codecType);
}
track_.dataByteOffset = 0;
first_.size = 0;
track_.fileSize = track_.bytesPerFrame; // not really meaningful
bufferState_ = ATRAC_STATUS_LOW_LEVEL;
currentSample_ = 0;
CreateDecoder(codecType, track_.bytesPerFrame, track_.channels);
WriteContextToPSPMem();
}
int Atrac::DecodeLowLevel(const u8 *srcData, int *bytesConsumed, s16 *dstData, int *bytesWritten) {
const int channels = outputChannels_;
int outSamples = 0;
decoder_->Decode(srcData, track_.BytesPerFrame(), bytesConsumed, channels, dstData, &outSamples);
*bytesWritten = outSamples * channels * sizeof(int16_t);
// TODO: Possibly return a decode error on bad data.
return 0;
}
void Atrac::CheckForSas() {
SetOutputChannels(1);
}
int Atrac::EnqueueForSas(u32 bufPtr, u32 bytesToAdd) {
int addbytes = std::min(bytesToAdd, track_.fileSize - first_.fileoffset - track_.FirstOffsetExtra());
Memory::Memcpy(dataBuf_ + first_.fileoffset + track_.FirstOffsetExtra(), bufPtr, addbytes, "AtracAddStreamData");
first_.size += bytesToAdd;
if (first_.size >= track_.fileSize) {
first_.size = track_.fileSize;
if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
first_.fileoffset += addbytes;
// refresh context_
WriteContextToPSPMem();
return 0;
}
void Atrac::DecodeForSas(s16 *dstData, int *bytesWritten, int *finish) {
// Hack, but works.
int samplesNum;
DecodeData((u8 *)dstData, 0, &samplesNum, finish, nullptr);
}
void Atrac::NotifyGetContextAddress() {
if (!context_.IsValid()) {
// allocate a new context_
u32 contextSize = sizeof(SceAtracContext);
// Note that Alloc can increase contextSize to the "grain" size.
context_ = kernelMemory.Alloc(contextSize, false, StringFromFormat("AtracCtx/%d", atracID_).c_str());
if (context_.IsValid())
Memory::Memset(context_.ptr, 0, contextSize, "AtracContextClear");
WARN_LOG(Log::ME, "%08x=_sceAtracGetContextAddress(%i): allocated new context", context_.ptr, atracID_);
} else {
WARN_LOG(Log::ME, "%08x=_sceAtracGetContextAddress(%i)", context_.ptr, atracID_);
}
WriteContextToPSPMem();
}