ppsspp/GPU/GLES
2015-11-02 20:09:12 +01:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
FragmentShaderGenerator.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Remove more obsolete v-flip support 2015-11-02 20:09:12 +01:00
Framebuffer.h Remove more obsolete v-flip support 2015-11-02 20:09:12 +01:00
GLES_GPU.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
GLES_GPU.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
ShaderManager.cpp Shifted projection matrices need a few more parts flipped. This could fix bugs in games, too. 2015-11-02 20:08:21 +01:00
ShaderManager.h Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
StateMapping.cpp Fix non-through rectangles 2015-11-02 20:08:11 +01:00
StateMapping.h
StencilBuffer.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
TextureCache.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
TextureCache.h Use the framebuf->height for offset calculation. 2015-09-23 23:59:39 -07:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
TransformPipeline.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
VertexShaderGenerator.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00