mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
There are usually many prims per framebuffer. This cuts time spent in SetRenderFramebuffer() from 1% to 0.13% (although a bit more time in ExecuteOp, not much.) |
||
---|---|---|
.. | ||
GLES | ||
Null | ||
Software | ||
CMakeLists.txt | ||
ge_constants.h | ||
GeDisasm.cpp | ||
GeDisasm.h | ||
GPU.vcxproj | ||
GPU.vcxproj.filters | ||
GPUCommon.cpp | ||
GPUCommon.h | ||
GPUInterface.h | ||
GPUState.cpp | ||
GPUState.h | ||
Math3D.cpp | ||
Math3D.h |