ppsspp/Core/HLE
Florin9doi 83277680da Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
The speed is now close to the value obtained on original hardware but
the altitude on original hardawre is too imprecise to tell if we're good
2020-01-26 14:19:45 +02:00
..
__sceAudio.cpp Audio: Quick SRC resampling experiment. 2019-06-30 23:44:18 -07:00
__sceAudio.h Audio: Track SRC frequency. 2019-06-30 23:09:46 -07:00
FunctionWrappers.h sceSfmt19937 fix 2015-02-16 23:38:45 +08:00
HLE.cpp When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height. 2018-06-01 21:16:07 +02:00
HLE.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
HLEHelperThread.cpp Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HLEHelperThread.h Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HLETables.cpp removed the sceUsbMic checks 2019-08-20 08:45:08 -04:00
HLETables.h GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
KernelThreadDebugInterface.h Debugger: Add debug interfaces for threads. 2018-06-08 06:59:18 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
proAdhoc.cpp More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
proAdhoc.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
proAdhocServer.cpp More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
proAdhocServer.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
ReplaceTables.cpp Remove the "Disable stencil test" hack. Doesn't seem to serve much purpose anymore. 2018-12-14 13:54:03 +01:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Audio: Track SRC frequency. 2019-06-30 23:09:46 -07:00
sceAudio.h Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers. 2014-04-12 23:16:38 +02:00
sceAudiocodec.cpp Fix various minor warnings. 2016-03-20 14:17:51 -07:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceCcc.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceChnnlsv.cpp Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
sceChnnlsv.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceCtrl.cpp Fix apparent bug in #11094, fixes #11878 and likely #11798 2019-03-12 09:33:39 +01:00
sceCtrl.h Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00
sceDeflt.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceDeflt.h
sceDisplay.cpp Power: Correct hz on update and improve resched. 2019-04-14 14:51:35 -07:00
sceDisplay.h GE Debugger: Record init state and display buf. 2017-06-04 10:38:52 -07:00
sceDmac.cpp Despam a sceDmacMemcpy report. Happens in Naruto Shippuden: Ultimate Impact, accordint to reports. 2017-12-01 11:17:08 +01:00
sceDmac.h Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
sceFont.cpp sceFontLib: Don't call the callback if double-free. Should fix one part of #6627 2019-03-11 12:55:09 +01:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceGe.cpp Ge: Avoid executing invalid pointers. 2018-08-25 10:32:32 -07:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
sceHeap.h
sceHprm.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHprm.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHttp.h
sceImpose.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceImpose.h
sceIo.cpp Async I/O: Don't delay on close. Fixes #12549 (MGS:PW crash). 2020-01-12 18:42:28 +01:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp MJPEG in sceJpeg: Notify the framebuffer manager that there's been a picture written to memory. Fixes part of #8521 2019-08-26 18:26:52 +02:00
sceJpeg.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceKernel.cpp Add camera/location support for iOS 2020-01-25 16:54:45 +02:00
sceKernel.h Io: Cleanup file not found error codes. 2018-05-06 10:15:05 -07:00
sceKernelAlarm.cpp Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Silence some unused result warnings. 2015-12-19 19:58:32 -08:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Add memory range checks to a few little-used sysclib functions. Might help #12359. 2019-09-27 22:58:18 +02:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp Some Android warning fixes 2015-09-22 18:30:57 +02:00
sceKernelMbx.h
sceKernelMemory.cpp Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
sceKernelMemory.h Move SysMemForKernel to sceKernelMemory. 2016-08-04 09:46:27 -07:00
sceKernelModule.cpp Add DEFLATE and MD5 to HLE module blacklist. Replaces #12576, fixes #12570 2020-01-16 21:59:15 +01:00
sceKernelModule.h GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
sceKernelMsgPipe.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer) 2017-05-24 10:52:19 +02:00
sceKernelMutex.h
sceKernelSemaphore.cpp Remove some unreachable code. 2015-04-08 11:28:52 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Io: Change async thread priority if running. 2019-10-20 10:26:37 -07:00
sceKernelThread.h Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
sceKernelTime.cpp Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelVTimer.h
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp3.cpp Assorted warning fixes 2019-05-10 23:26:34 +02:00
sceMp3.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp4.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp Don't check auAddr. 2020-01-05 22:37:29 +08:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
sceMt19937.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceNet.cpp It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
sceNet.h Add sceNetIfhandle staff 2016-02-13 20:27:07 +08:00
sceNetAdhoc.cpp Kernel: Kernel threads can beget kernel threads. 2019-03-23 12:05:06 -07:00
sceNetAdhoc.h don't use Thread* to create thread 2015-01-04 18:58:42 +01:00
sceNp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceNp.h
sceOpenPSID.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceOpenPSID.h
sceP3da.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceP3da.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h
scePauth.cpp PRX Decryption: add pauth decryption 2020-01-11 20:43:38 +00:00
scePauth.h
scePower.cpp Power: Match reschedule timing better. 2019-04-14 15:06:32 -07:00
scePower.h
scePsmf.cpp Io: Consistently use error codes with OpenFile(). 2019-10-20 11:03:37 -07:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
scePspNpDrm_user.h
sceRtc.cpp Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSha256.h sceSha256 2014-12-04 22:44:41 +08:00
sceSsl.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSsl.h
sceUmd.cpp Oops. 2020-01-04 11:14:32 +08:00
sceUmd.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceUsb.cpp Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Merge pull request #12592 from Florin9doi/iosCam 2020-01-26 10:58:48 +01:00
sceUsbCam.h Add camera/location support for iOS 2020-01-25 16:54:45 +02:00
sceUsbGps.cpp Location: add HDOP; change speed to km/h; change altitude from geoid to sea level 2020-01-26 14:19:45 +02:00
sceUsbGps.h Location: add HDOP; change speed to km/h; change altitude from geoid to sea level 2020-01-26 14:19:45 +02:00
sceUsbMic.cpp sceUsbMic 2019-08-03 21:09:33 +03:00
sceUsbMic.h removed the sceUsbMic checks 2019-08-20 08:45:08 -04:00
sceUtility.cpp Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed. 2019-10-27 20:55:32 +01:00
sceUtility.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceVaudio.cpp Audio: Track SRC frequency. 2019-06-30 23:09:46 -07:00
sceVaudio.h
ThreadQueueList.h Change async priority to current thread'priority if priority = -1. 2020-01-03 14:33:32 +08:00