.. |
DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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Vulkan: Properly set the alpha test ref.
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2016-03-20 19:31:02 +01:00 |
DrawEngineVulkan.h
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Work on texture support, cube.elf works correctly. Delete unused code.
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2016-03-20 19:30:11 +01:00 |
FragmentShaderGeneratorVulkan.cpp
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Vulkan: Simplify color testing.
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2016-03-20 19:31:02 +01:00 |
FragmentShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
FramebufferVulkan.cpp
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
FramebufferVulkan.h
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
GPU_Vulkan.cpp
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
GPU_Vulkan.h
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Expose another couple of vulkan device features.
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2016-03-20 19:30:11 +01:00 |
PipelineManagerVulkan.cpp
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Mem leak fixes, cleanups
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2016-03-20 19:31:02 +01:00 |
PipelineManagerVulkan.h
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Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
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2016-03-20 19:30:11 +01:00 |
ShaderManagerVulkan.cpp
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Vulkan: Simplify color testing.
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2016-03-20 19:31:02 +01:00 |
ShaderManagerVulkan.h
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
StateMappingVulkan.cpp
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Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
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2016-03-20 19:30:11 +01:00 |
StateMappingVulkan.h
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Mem leak fixes, cleanups
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2016-03-20 19:31:02 +01:00 |
TextureCacheVulkan.cpp
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
TextureCacheVulkan.h
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
TextureScalerVulkan.cpp
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
TextureScalerVulkan.h
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
VertexShaderGeneratorVulkan.cpp
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Vulkan: Attempt at fixing dual source blending. Should work but doesn't.
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2016-03-20 19:31:02 +01:00 |
VertexShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
VulkanUtil.cpp
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
VulkanUtil.h
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |