ppsspp/GPU/Vulkan
2016-03-20 19:31:02 +01:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Vulkan: Properly set the alpha test ref. 2016-03-20 19:31:02 +01:00
DrawEngineVulkan.h Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
FragmentShaderGeneratorVulkan.cpp Vulkan: Simplify color testing. 2016-03-20 19:31:02 +01:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
FramebufferVulkan.h Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
GPU_Vulkan.cpp Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
GPU_Vulkan.h Expose another couple of vulkan device features. 2016-03-20 19:30:11 +01:00
PipelineManagerVulkan.cpp Mem leak fixes, cleanups 2016-03-20 19:31:02 +01:00
PipelineManagerVulkan.h Vulkan: Don't try to overlap proj with proj_through, will need a different approach. 2016-03-20 19:30:11 +01:00
ShaderManagerVulkan.cpp Vulkan: Simplify color testing. 2016-03-20 19:31:02 +01:00
ShaderManagerVulkan.h Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
StateMappingVulkan.cpp Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
StateMappingVulkan.h Mem leak fixes, cleanups 2016-03-20 19:31:02 +01:00
TextureCacheVulkan.cpp Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
TextureCacheVulkan.h Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
TextureScalerVulkan.cpp Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
TextureScalerVulkan.h Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
VertexShaderGeneratorVulkan.cpp Vulkan: Attempt at fixing dual source blending. Should work but doesn't. 2016-03-20 19:31:02 +01:00
VertexShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
VulkanUtil.cpp Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
VulkanUtil.h Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00