ppsspp/GPU/Directx9
2014-09-14 17:38:49 +02:00
..
helper Delete some dead and duplicated code 2014-09-14 13:23:36 +02:00
FramebufferDX9.cpp d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
FramebufferDX9.h d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPU_DX9.cpp Merge pull request #6902 from unknownbrackets/gpu-convergence 2014-09-14 11:06:15 +02:00
GPU_DX9.h d3d: Track memory copies/uploads/downloads. 2014-09-13 17:59:21 -07:00
PixelShaderGeneratorDX9.cpp D3D: Assorted cleanup. Add a missing register specification. 2014-09-10 15:20:57 +02:00
PixelShaderGeneratorDX9.h d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
ShaderManagerDX9.cpp d3d: Apply a half pixel offset when rendering. 2014-09-13 22:08:43 -07:00
ShaderManagerDX9.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
SplineDX9.cpp Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
StateMappingDX9.cpp d3d: Flip viewport y within the top of the fb. 2014-09-13 12:37:19 -07:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp d3d: Fix silly typo in stencil handling. 2014-09-14 07:56:48 -07:00
TextureCacheDX9.cpp Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
TextureCacheDX9.h Merge pull request #6902 from unknownbrackets/gpu-convergence 2014-09-14 11:06:15 +02:00
TextureScalerDX9.cpp d3d: Fix texture scaling. 2014-09-09 01:22:11 -07:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp Warning fixes 2014-09-14 17:38:49 +02:00
TransformPipelineDX9.h Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
VertexShaderGeneratorDX9.cpp D3D vtxdec: Convert weights and normals to float 2014-09-12 02:00:33 +02:00
VertexShaderGeneratorDX9.h D3D: Use fixed constant registers for vertex shaders too. 2014-09-10 13:43:35 +02:00