ppsspp/Core/HW/MediaEngine.cpp
Henrik Rydgard 8053c244b8 Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00

35 lines
1.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "MediaEngine.h"
#include "../MemMap.h"
static const int modeBpp[4] = { 2, 2, 2, 4 };
void MediaEngine::writeVideoImage(u32 bufferPtr, int frameWidth, int videoPixelMode)
{
int bpp = modeBpp[videoPixelMode];
// fake image. To be improved.
memset(Memory::GetPointer(bufferPtr), 0xDD, frameWidth * videoHeight_ * bpp);
}
void MediaEngine::feedPacketData(u32 addr, int size)
{
// This media engine is totally incompetent and will just ignore all data sent to it.
}