ppsspp/GPU/Common
Unknown W. Brackets 7fa20d4734 GPU: Download safe size on next create, too.
In some cases, games will create a series of framebufs.  Before, we
weren't downloading them if they were only used once, as intended.
2018-08-25 10:01:43 -07:00
..
DepalettizeShaderCommon.cpp GLES: Specify unsigned shift for Adreno bug. 2018-06-30 09:50:02 -07:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp triangle fan 2018-06-03 22:29:50 +08:00
DrawEngineCommon.h Restore the vertexCount to 32-bit, needed in some tesselation situations 2018-06-26 19:49:49 +02:00
FramebufferCommon.cpp GPU: Download safe size on next create, too. 2018-08-25 10:01:43 -07:00
FramebufferCommon.h GLES: Cleanup stencil upload w/h handling. 2018-06-17 17:50:38 -07:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
GPUStateUtils.cpp GPU: Rename clipping flag to depth clamp. 2018-08-05 17:11:51 -07:00
GPUStateUtils.h Vulkan: Avoid discard when we can blend. 2018-07-27 20:04:36 -07:00
IndexGenerator.cpp triangles 2018-06-05 10:39:40 +08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
PostShader.h Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
ShaderId.cpp Vulkan: Avoid discard when we can blend. 2018-07-27 20:04:36 -07:00
ShaderId.h Vulkan: Avoid discard when we can blend. 2018-07-27 20:04:36 -07:00
ShaderTranslation.cpp Update SPIRV-Cross to a fresher version. 2018-07-16 20:00:45 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
ShaderUniforms.h Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SoftwareTransformCommon.h GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SplineCommon.cpp Don't cut below 2 2018-07-05 15:29:40 +08:00
SplineCommon.h GPU: Use hw tess only for hw transform. 2018-06-28 19:47:33 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureCacheCommon.h Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureDecoder.cpp Global: Silence some unused declaration warnings. 2017-12-03 19:22:03 -08:00
TextureDecoder.h TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
TextureDecoderNEON.cpp TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Revert "VertexLoader: Remove now-unused weights translation code" 2018-04-10 12:30:49 +02:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00