Removes the windows-specific hack from sceCtrl to read keyboard input and instead add a hack to PPSSPPWindows. The input mapping is still hardcoded and is the same as it was in sceCtrl. Add an std::list to WindowsHost that, curretly, contains a hardcoded list of preferred `InputDevice`s. Devices are tried in-order until one of them reports success. Xinput is preferred over Keyboard. Keyboard always returns success. Pointers are stored in the std::list for polymorphism. Change XinputDevice to report failure as soon as a device can't be queried, instead of only a frame later. |
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android | ||
Common | ||
Core | ||
ext | ||
GPU | ||
headless | ||
native@ff72eb00ef | ||
pspautotests@3024341543 | ||
SDL | ||
Windows | ||
.gitignore | ||
.gitmodules | ||
gentest.py | ||
Globals.cpp | ||
Globals.h | ||
LICENSE.TXT | ||
main.cpp | ||
README.md | ||
stdafx.cpp | ||
stdafx.h | ||
test.py |
PPSSPP - a fast and portable PSP emulator
Written by Henrik Rydgård
Released under the GPL 2.0 in November 2012
Official website: http://www.ppsspp.org/
To contribute, see http://www.ppsspp.org/development.html .
For the latest source code and build instructions, see http://github.com/hrydgard/ppsspp
BASIC BUILD INSTRUCTIONS
(for more detailed instructions, see http://www.ppsspp.org/development.html )
First of all, after having checked out the source, don't forget to run:
git submodule init
git submodule update
in order to get the "native" library.
Now, the actual building:
PPSSPP currently has three build systems, for building for the following platforms:
- Win32: MSVC
- Android: Android.mk + Eclipse project
- SDL (all other platforms): CMake
The ports and build files are located in the following three subdirectories:
- android/
- SDL/
- Windows/
Please see the README in the directory corresponding to the platform that you want to build for above.
Windows is separate from SDL because it has some graphical Win-only features.
Long term, the Windows port should be changed to use WX, like Dolphin. At that point, the SDL port can probably go away as WX works for all Wintel-like platforms such as MacOSX and Linux.