ppsspp/GPU/Software
Unknown W. Brackets 7a83f8bab5 softgpu: Use vertType prim override for flags.
These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
..
BinManager.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
BinManager.h softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
Clipper.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
Clipper.h softgpu: Avoid modifying source vertex data. 2022-02-12 10:39:25 -08:00
DrawPixel.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
DrawPixel.h softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
DrawPixelX86.cpp softjit: Use PEXT to downsample colors. 2022-01-31 21:40:54 -08:00
FuncId.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
FuncId.h softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
Lighting.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
Rasterizer.h softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
RasterizerRectangle.cpp The Darkstalkers subpixel check should be == 0. Fixes #14953 again 2022-09-05 19:12:45 +02:00
RasterizerRectangle.h softgpu: Allow tri -> rect in transform. 2022-02-12 12:03:55 -08:00
RasterizerRegCache.cpp Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt
Sampler.cpp softgpu: Remove incorrect offsetting for X/Y. 2022-02-20 09:13:20 -08:00
Sampler.h samplerjit: Precalculate DXT1/3/5 offsets. 2022-02-05 13:04:17 -08:00
SamplerX86.cpp samplerjit: Correct nearest negative texture clamp. 2022-02-20 10:25:00 -08:00
SoftGpu.cpp GPU: Handle immediate prims more accurately. 2022-09-06 22:20:45 -07:00
SoftGpu.h softgpu: Restrict CLUT to proper size. 2022-08-20 17:36:15 -07:00
TransformUnit.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
TransformUnit.h softgpu: Flush on transfer to pending tex read. 2022-08-20 23:22:21 -07:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.