..
Common
GPU: Handle bad fog params as large signed vals.
2018-09-10 00:28:02 -07:00
D3D11
TexCache: Fix texture alignment in GLES.
2018-09-08 19:00:30 -07:00
Debugger
Debugger: Add an event for GE dump recording.
2018-09-01 10:59:37 -07:00
Directx9
GPU: Handle bad fog params as large signed vals.
2018-09-10 00:28:02 -07:00
GLES
GPU: Handle bad fog params as large signed vals.
2018-09-10 00:28:02 -07:00
Null
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
Software
GPU: Handle bad fog params as large signed vals.
2018-09-10 00:28:02 -07:00
Vulkan
GPU: Apply fog before color test.
2018-09-09 23:59:48 -07:00
ge_constants.h
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
GeDisasm.cpp
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
GeDisasm.h
GPU.cpp
remove all usage of __LIBRETRO__
2018-03-24 12:45:20 +01:00
GPU.h
GPU: Track stats on uploads.
2017-12-28 19:27:45 -08:00
GPU.vcxproj
GE Debugger: Factor out host calls some.
2018-09-01 08:32:03 -07:00
GPU.vcxproj.filters
GE Debugger: Factor out host calls some.
2018-09-01 08:32:03 -07:00
GPUCommon.cpp
GE Debugger: Factor out host calls some.
2018-09-01 08:32:03 -07:00
GPUCommon.h
Ge: Keep jump/call optim when fast memory on.
2018-08-25 10:38:56 -07:00
GPUInterface.h
Qt Debugger: Remove display list debugger.
2018-06-06 05:58:10 -07:00
GPUState.cpp
Revert "Remove further remains of hardware skinning."
2018-04-10 12:22:41 +02:00
GPUState.h
GPU: Rename clipping flag to depth clamp.
2018-08-05 17:11:51 -07:00
Math3D.cpp
Math3D.h
Small refactoring in VertexDecoderCommon
2018-03-05 00:03:47 +01:00