ppsspp/GPU/Debugger/Debugger.h
2024-12-15 13:23:34 +01:00

68 lines
1.7 KiB
C++

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string_view>
#include <vector>
#include <string>
#include "Common/CommonTypes.h"
namespace GPUDebug {
enum class BreakNext {
NONE,
OP,
DRAW,
TEX,
NONTEX,
FRAME,
VSYNC,
PRIM,
CURVE,
COUNT,
};
const char *BreakNextToString(BreakNext next);
bool ParsePrimRanges(std::string_view rule, std::vector<std::pair<int, int>> *output);
bool NeedsSlowInterpreter();
void SetBreakNext(BreakNext next, GPUBreakpoints *breakpoints);
void SetBreakCount(int c, bool relative = false);
BreakNext GetBreakNext();
const char *BreakNextToString(BreakNext next);
enum class NotifyResult {
Execute,
Skip,
Break
};
// While debugging is active, these may block.
NotifyResult NotifyCommand(u32 pc, GPUBreakpoints *breakpoints);
void NotifyFlush();
void NotifyDisplay(u32 framebuf, u32 stride, int format);
void NotifyBeginFrame();
int PrimsThisFrame();
int PrimsLastFrame();
bool SetRestrictPrims(std::string_view rule);
const char *GetRestrictPrims();
} // namespace