ppsspp/GPU/Vulkan
2023-01-09 11:22:35 +01:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Increment numFlushes near the other stat increments 2023-01-04 17:10:56 +01:00
DrawEngineVulkan.h Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
FramebufferManagerVulkan.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
FramebufferManagerVulkan.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
GPU_Vulkan.cpp Better pipeline descriptions in shader viewer (shorter in overview, longer after click) 2023-01-09 11:22:35 +01:00
GPU_Vulkan.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
PipelineManagerVulkan.cpp Better pipeline descriptions in shader viewer (shorter in overview, longer after click) 2023-01-09 11:22:35 +01:00
PipelineManagerVulkan.h Better pipeline descriptions in shader viewer (shorter in overview, longer after click) 2023-01-09 11:22:35 +01:00
ShaderManagerVulkan.cpp Vulkan: Fix pipeline cache clearing. 2023-01-09 09:49:55 +01:00
ShaderManagerVulkan.h Vulkan: Clear items as they're loaded from cache. 2023-01-05 18:24:29 -08:00
StateMappingVulkan.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
TextureCacheVulkan.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
VulkanUtil.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
VulkanUtil.h Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00