ppsspp/Core/FileSystems
Unknown W. Brackets 73722d9cee Support additional prefixes, like memstick:.
I also found umd01: and host01: work, etc.  May help #5377 and possibly
others.

It seems like games can assign these at will and potentially even
subpaths, but reporting hasn't shown many cases yet.  We can still watch
it.

Avoided mapping additional systems because savestates don't handle that
well currently.
2014-02-10 01:41:28 -08:00
..
BlockDevices.cpp Support larger iso files (more than 2GB.) 2014-01-23 22:00:15 -08:00
BlockDevices.h Support larger iso files (more than 2GB.) 2014-01-23 22:00:15 -08:00
DirectoryFileSystem.cpp Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
DirectoryFileSystem.h Save/restore local file handles and seek positions 2013-12-28 23:43:02 -08:00
FileSystem.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
FileSystem.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
ISOFileSystem.cpp The total size of umd0: is in blocks. 2014-01-11 08:34:04 -08:00
ISOFileSystem.h Improve sceIoGetDevType() return values. 2013-12-27 08:04:00 -08:00
MetaFileSystem.cpp Support additional prefixes, like memstick:. 2014-02-10 01:41:28 -08:00
MetaFileSystem.h Support additional prefixes, like memstick:. 2014-02-10 01:41:28 -08:00
tlzrc.cpp Mac build fix 2013-05-08 23:48:57 +02:00
VirtualDiscFileSystem.cpp Improve sceIoGetDevType() return values. 2013-12-27 08:04:00 -08:00
VirtualDiscFileSystem.h Improve sceIoGetDevType() return values. 2013-12-27 08:04:00 -08:00