ppsspp/GPU
Henrik Rydgård 71baecabd6 Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
2017-08-17 15:20:10 +02:00
..
Common NEON-optimize CLUT loads 2017-08-15 16:02:31 +02:00
D3D11 Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions. 2017-08-17 15:20:10 +02:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions. 2017-08-17 15:20:10 +02:00
GLES Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions. 2017-08-17 15:20:10 +02:00
Null GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Software SoftGPU: Avoid some compile warnings. 2017-06-06 19:49:42 -07:00
Vulkan Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions. 2017-08-17 15:20:10 +02:00
ge_constants.h Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPU.vcxproj.filters GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPUCommon.cpp Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions. 2017-08-17 15:20:10 +02:00
GPUCommon.h Simple micro-optimization in AdvanceVerts 2017-08-15 12:02:47 +02:00
GPUInterface.h GPU: Add a debug method to grab list tick wait. 2017-06-04 10:38:49 -07:00
GPUState.cpp NEON-optimize bone matrix loads 2017-08-15 14:35:21 +02:00
GPUState.h Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
Math3D.cpp
Math3D.h SoftGPU: Grab 4 S/T coords in non-through too. 2017-04-23 11:11:16 -07:00