.. |
helper
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
DepalettizeShaderDX9.cpp
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
DepalettizeShaderDX9.h
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
FramebufferDX9.cpp
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
FramebufferDX9.h
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
GPU_DX9.cpp
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Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
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2015-09-06 12:42:15 +02:00 |
GPU_DX9.h
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
PixelShaderGeneratorDX9.cpp
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Centralize sampling params and test optimizations.
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2015-09-13 06:38:07 -07:00 |
PixelShaderGeneratorDX9.h
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Centralize sampling params and test optimizations.
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2015-09-13 06:38:07 -07:00 |
ShaderManagerDX9.cpp
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More D3D hackery: Take inverted Z in proj matrix into account.
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2015-08-30 22:45:24 +02:00 |
ShaderManagerDX9.h
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Oops, didn't finish the D3D code
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2015-08-26 17:45:21 +02:00 |
StateMappingDX9.cpp
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More D3D hackery: Take inverted Z in proj matrix into account.
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2015-08-30 22:45:24 +02:00 |
StateMappingDX9.h
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Native merge part 2: update build files.
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2015-09-06 13:06:57 -07:00 |
StencilBufferDX9.cpp
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
TextureCacheDX9.cpp
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Pack texture cache entries just a bit tighter.
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2015-09-13 06:43:47 -07:00 |
TextureCacheDX9.h
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Centralize texture cache entry structures.
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2015-09-13 06:43:37 -07:00 |
TextureScalerDX9.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScalerDX9.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipelineDX9.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
TransformPipelineDX9.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
VertexShaderGeneratorDX9.cpp
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More D3D hackery: Take inverted Z in proj matrix into account.
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2015-08-30 22:45:24 +02:00 |
VertexShaderGeneratorDX9.h
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Oops, didn't finish the D3D code
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2015-08-26 17:45:21 +02:00 |