ppsspp/GPU
Unknown W. Brackets 70d17d1bc7 Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again.  This is the most common case.
2017-04-09 15:10:07 -07:00
..
Common Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
D3D11 Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
Debugger Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Directx9 Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
GLES Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software Fix SoftGPU for 16-bit framebuffer formats. Fixes #9422 2017-03-14 09:53:41 +01:00
Vulkan Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
ge_constants.h Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
GPU.vcxproj.filters More UWP prep 2017-02-25 09:57:22 +01:00
GPUCommon.cpp Texcache: Rehash textures after mem invalidation. 2017-03-25 11:49:15 -07:00
GPUCommon.h Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
Math3D.cpp
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00