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DepalettizeShaderDX9.cpp
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DepalettizeShaderDX9.h
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DrawEngineDX9.cpp
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Track flags to reduce unnecessary VRAM zeroing.
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2017-04-09 15:10:07 -07:00 |
DrawEngineDX9.h
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Remove unused methods
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2017-05-18 12:41:18 +02:00 |
FramebufferDX9.cpp
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GPU: Centralize fb resize, move to begin of frame.
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2017-04-24 12:02:52 -07:00 |
FramebufferDX9.h
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GPU: Centralize fb resize, move to begin of frame.
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2017-04-24 12:02:52 -07:00 |
GPU_DX9.cpp
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GPU: Centralize fb resize, move to begin of frame.
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2017-04-24 12:02:52 -07:00 |
GPU_DX9.h
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
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2017-03-17 10:48:43 +01:00 |
PixelShaderGeneratorDX9.cpp
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Fix some type narrowing warnings and typos.
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2017-03-19 07:44:31 -07:00 |
PixelShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerDX9.cpp
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D3D9: Correct half-pixel offset.
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2017-05-23 23:45:55 -07:00 |
ShaderManagerDX9.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingDX9.cpp
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Remove "Always Depth Write" setting. One step forward for #8171
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2017-05-26 10:23:45 +02:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Allow MakePixelTexture to use a subrange.
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2017-03-22 20:56:26 -07:00 |
TextureCacheDX9.cpp
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Remove the Mipmap setting. One step forward for #8171
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2017-05-26 10:21:20 +02:00 |
TextureCacheDX9.h
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |