ppsspp/GPU/Vulkan
Henrik Rydgård 6f2966f502 Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp GPU: Add a way to defer dirty rechecks. 2022-08-28 08:34:48 -07:00
DrawEngineVulkan.h Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
FramebufferManagerVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_Vulkan.cpp Merge pull request #15895 from unknownbrackets/gpu-minor 2022-08-24 11:50:42 +02:00
GPU_Vulkan.h GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
PipelineManagerVulkan.cpp GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
PipelineManagerVulkan.h VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
ShaderManagerVulkan.cpp Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
ShaderManagerVulkan.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
StateMappingVulkan.cpp GPU: Recheck depth/stencil after Spongebob hack. 2022-08-28 08:39:05 -07:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Clean up mip size calculations 2022-08-30 12:05:57 +02:00
TextureCacheVulkan.h Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
VulkanUtil.cpp Remove Vulkan2D 2022-08-06 18:27:03 +02:00
VulkanUtil.h Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00