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helper
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[Gpu] Update
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2014-08-24 10:29:47 +02:00 |
FramebufferDX9.cpp
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[Gpu] Update
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2014-08-24 10:29:47 +02:00 |
FramebufferDX9.h
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[Gpu] Update
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2014-08-24 10:29:47 +02:00 |
GPU_DX9.cpp
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Cherry-pick a tiny part of cf41d2af29633146e5b07c8851382efe72491091
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2014-08-24 09:56:01 +02:00 |
GPU_DX9.h
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Add a matching PerformMemoryUpload().
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2014-06-10 00:45:03 -07:00 |
PixelShaderGeneratorDX9.cpp
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[dx9] don't do alpha test in pixel shader, use state mapping
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2014-08-24 09:52:34 +02:00 |
PixelShaderGeneratorDX9.h
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[dx9] don't do alpha test in pixel shader, use state mapping
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2014-08-24 09:52:34 +02:00 |
ShaderManagerDX9.cpp
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
ShaderManagerDX9.h
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
SplineDX9.cpp
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Missed these
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2013-09-21 23:44:11 +02:00 |
StateMappingDX9.cpp
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[dx9] don't do alpha test in pixel shader, use state mapping
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2014-08-24 09:52:34 +02:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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[Gpu] Update
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2014-08-24 10:29:47 +02:00 |
TextureCacheDX9.h
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[Gpu] Update
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2014-08-24 10:29:47 +02:00 |
TextureScalerDX9.cpp
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Add some missing algorithm includes.
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2014-07-01 00:26:22 -07:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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[Misc] Windows fixes
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2014-08-24 10:17:11 +02:00 |
TransformPipelineDX9.h
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Cap the number of vertexes per flush.
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2013-10-27 14:43:58 -07:00 |
VertexDecoderDX9.cpp
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[Gpu] Update
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2014-08-24 10:29:47 +02:00 |
VertexDecoderDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
VertexShaderGeneratorDX9.cpp
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Ignore the material update flag w/o vertex color.
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2013-12-29 12:57:30 -08:00 |
VertexShaderGeneratorDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |