ppsspp/Common/GPU
haorui wang ec4927069e 1. remove some unused code
2. add some missing header
3. fix error address offset operation
2023-07-30 12:31:31 +08:00
..
D3D9 Fix image leak bug when pausing and we're just displaying a framebuffer in memory 2023-05-30 18:29:50 +02:00
D3D11 1. remove some unused code 2023-07-30 12:31:31 +08:00
OpenGL OpenGL: Fix a wrong assert 2023-07-03 01:10:42 +02:00
Vulkan Vulkan: Make multithreaded rendering an option. 2023-07-23 22:06:01 +02:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
GPUBackendCommon.h Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
MiscTypes.h Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
Shader.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderWriter.h Global: Cleanup some minor includes and typos. 2022-12-27 08:33:07 -08:00
thin3d.cpp Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
thin3d.h Add new icon cache, for caching small images. 2023-06-18 14:11:12 +02:00
thin3d_create.h Vulkan: Make multithreaded rendering an option. 2023-07-23 22:06:01 +02:00