ppsspp/GPU/GLES
2018-11-12 08:19:19 +01:00
..
DepalettizeShaderGLES.cpp Workaround for bad int behaviour on Adreno / GLES. (no problems in 2018-10-20 13:22:14 +02:00
DepalettizeShaderGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
DrawEngineGLES.cpp Remove constraint that virtual framebuffers have to represent VRAM. 2018-11-12 08:19:14 +01:00
DrawEngineGLES.h [spline/bezier]Surround with namespace Spline. 2018-10-07 23:54:28 +09:00
FragmentShaderGeneratorGLES.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp GPU: Apply color test after doubling. 2018-09-09 20:09:48 -07:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
FramebufferManagerGLES.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_GLES.cpp Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
GPU_GLES.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
ShaderManagerGLES.cpp Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
ShaderManagerGLES.h Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
StateMappingGLES.cpp Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Get rid of MaskedEqual 2018-11-12 08:19:19 +01:00
TextureCacheGLES.cpp Workaround for bad int behaviour on Adreno / GLES. (no problems in 2018-10-20 13:22:14 +02:00
TextureCacheGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00