ppsspp/GPU
Unknown W. Brackets 6a9a183dd3 Use sceKernelDcache*() to invalidate the texcache.
Also in the block transfer code.
2012-12-21 14:10:57 -08:00
..
GLES Use sceKernelDcache*() to invalidate the texcache. 2012-12-21 14:10:57 -08:00
Null Use sceKernelDcache*() to invalidate the texcache. 2012-12-21 14:10:57 -08:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
ge_constants.h Support FIXA and FIXB blend factors as well as possible. 2012-11-25 15:49:37 +01:00
GPU.vcxproj Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc. 2012-12-20 15:07:57 +01:00
GPU.vcxproj.filters Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
GPUInterface.h Use sceKernelDcache*() to invalidate the texcache. 2012-12-21 14:10:57 -08:00
GPUState.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
GPUState.h Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00